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Re-writing histories of colonization in video games : the case of Elizabeth LaPensée
Elizabeth LaPensée
indigenous digital culture
indigenous video games
decolonization
Ojibwe
The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design.
| cris.lastimport.wos | 2024-04-10T01:18:07Z | |
| dc.abstract.en | The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design. | pl |
| dc.affiliation | Wydział Zarządzania i Komunikacji Społecznej : Instytut Sztuk Audiowizualnych | pl |
| dc.contributor.author | Nacher, Anna - 130854 | pl |
| dc.contributor.author | Jankowski, Filip - 233254 | pl |
| dc.date.accessioned | 2021-11-17T10:48:32Z | |
| dc.date.available | 2021-11-17T10:48:32Z | |
| dc.date.issued | 2021 | pl |
| dc.date.openaccess | 0 | |
| dc.description.accesstime | w momencie opublikowania | |
| dc.description.number | 38 | pl |
| dc.description.physical | 123-141 | pl |
| dc.description.publication | 1,3 | pl |
| dc.description.version | ostateczna wersja wydawcy | |
| dc.description.volume | 29 | pl |
| dc.identifier.doi | 10.14746/i.2021.38.08 | pl |
| dc.identifier.issn | 1731-450X | pl |
| dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/283845 | |
| dc.language | eng | pl |
| dc.language.container | eng | pl |
| dc.rights | Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa | * |
| dc.rights.licence | CC-BY | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/legalcode.pl | * |
| dc.share.type | otwarte czasopismo | |
| dc.subject.en | Elizabeth LaPensée | pl |
| dc.subject.en | indigenous digital culture | pl |
| dc.subject.en | indigenous video games | pl |
| dc.subject.en | decolonization | pl |
| dc.subject.en | Ojibwe | pl |
| dc.subtype | Article | pl |
| dc.title | Re-writing histories of colonization in video games : the case of Elizabeth LaPensée | pl |
| dc.title.journal | Images | pl |
| dc.title.volume | Special issue : The structure of video games | pl |
| dc.type | JournalArticle | pl |
| dspace.entity.type | Publication |
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