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Lost Worlds of Andromeda
imperializm
science fiction
kolonializm
groznawstwo
gry cyfrowe
powieść wiktoriańska
Mass Effect
imperialism
science fiction
colonialism
game studies
digital games
victorian novel
Mass Effect
Autor podpisany Tomasz Z. Majkowski
The paper offers a reading of "Mass Effect: Andromeda" (BioWare 2017) vis-à-vis lost world romance (also dubbed "lost race romance", or "imperial romance"), a late-Victorian area novelistic genre originating from H. Rider Haggard's "King Solomon's Mines" and serving as a major tool for British Empire propaganda - and as a source of the early science-fiction conventions. We claim the narrative failure of the ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19th Century novelistic convention can be remediated as contemporary digital games, and to expose the link between imperial imaginary and the way open-world digital games are structured, on both narrative and gameplay levels - even when they do not directly refer to the historical colonial legacy.
cris.lastimport.wos | 2024-04-10T02:07:09Z | |
dc.abstract.en | The paper offers a reading of "Mass Effect: Andromeda" (BioWare 2017) vis-à-vis lost world romance (also dubbed "lost race romance", or "imperial romance"), a late-Victorian area novelistic genre originating from H. Rider Haggard's "King Solomon's Mines" and serving as a major tool for British Empire propaganda - and as a source of the early science-fiction conventions. We claim the narrative failure of the ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19th Century novelistic convention can be remediated as contemporary digital games, and to expose the link between imperial imaginary and the way open-world digital games are structured, on both narrative and gameplay levels - even when they do not directly refer to the historical colonial legacy. | pl |
dc.affiliation | Wydział Polonistyki | pl |
dc.affiliation | Wydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych | pl |
dc.contributor.author | Majkowski, Tomasz - 147028 | pl |
dc.contributor.author | Kozyra, Magdalena - 218612 | pl |
dc.date.accession | 2021-08-23 | pl |
dc.date.accessioned | 2021-08-25T11:46:01Z | |
dc.date.available | 2021-08-25T11:46:01Z | |
dc.date.issued | 2021 | pl |
dc.date.openaccess | 0 | |
dc.description.accesstime | w momencie opublikowania | |
dc.description.additional | Autor podpisany Tomasz Z. Majkowski | pl |
dc.description.number | 20 (2) | pl |
dc.description.physical | 23-40 | pl |
dc.description.publication | 1,5 | pl |
dc.description.version | ostateczna wersja wydawcy | |
dc.identifier.doi | 10.7494/human.2021.20.2.23 | pl |
dc.identifier.eissn | 2300-7109 | pl |
dc.identifier.issn | 2084-3364 | pl |
dc.identifier.project | ROD UJ / OP | pl |
dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/277520 | |
dc.identifier.weblink | https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.23.pdf | pl |
dc.language | eng | pl |
dc.language.container | eng | pl |
dc.pbn.affiliation | Dziedzina nauk humanistycznych : literaturoznawstwo | pl |
dc.rights | Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa | * |
dc.rights.licence | CC-BY | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/legalcode.pl | * |
dc.share.type | otwarte czasopismo | |
dc.subject.en | imperialism | pl |
dc.subject.en | science fiction | pl |
dc.subject.en | colonialism | pl |
dc.subject.en | game studies | pl |
dc.subject.en | digital games | pl |
dc.subject.en | victorian novel | pl |
dc.subject.en | Mass Effect | pl |
dc.subject.pl | imperializm | pl |
dc.subject.pl | science fiction | pl |
dc.subject.pl | kolonializm | pl |
dc.subject.pl | groznawstwo | pl |
dc.subject.pl | gry cyfrowe | pl |
dc.subject.pl | powieść wiktoriańska | pl |
dc.subject.pl | Mass Effect | pl |
dc.subtype | Article | pl |
dc.title | Lost Worlds of Andromeda | pl |
dc.title.journal | Studia Humanistyczne AGH | pl |
dc.title.volume | Le jeu et récit. Revisiting narrativity in video games | pl |
dc.type | JournalArticle | pl |
dspace.entity.type | Publication |
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