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Video games in the family context : how do digital media influence the relationship between children and their parents?

Video games in the family context : how do digital ...

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dc.contributor.author Gałuszka, Damian [USOS238238] pl
dc.contributor.editor Beniwal, Anju pl
dc.contributor.editor Jain, Rashmi pl
dc.contributor.editor Spracklen, Karl pl
dc.date.accessioned 2018-07-20T11:27:53Z
dc.date.available 2018-07-20T11:27:53Z
dc.date.issued 2018 pl
dc.identifier.isbn 978-3-319-70974-1 pl
dc.identifier.uri https://ruj.uj.edu.pl/xmlui/handle/item/56001
dc.language eng pl
dc.rights Dodaję tylko opis bibliograficzny *
dc.rights.uri *
dc.title Video games in the family context : how do digital media influence the relationship between children and their parents? pl
dc.type BookSection pl
dc.pubinfo Cham : Palgrave Macmillan pl
dc.description.physical 161-183 pl
dc.description.additional Autor podpisany na pub. M. A. Damian Gałuszka pl
dc.identifier.weblink https://link.springer.com/content/pdf/bfm%3A978-3-319-70975-8%2F1.pdf pl
dc.abstract.en "The eighth chapter of our book discusses video games in the family context. Video games are becoming one of the most important cultural industries. The role of this medium in the contemporary culture is reflected in the attendant numbers: the population of gamers is growing and they devote an increasing amount of time to their hobby. This, in turn, significantly affects leisure activities across different social categories. Furthermore, this change impacts the global economy as evidenced by dramatically increased gaming market revenues. The growing population of gamers includes children, for whom video games are not only a favourite media, but also a sphere of socialisation, primarily within the family. This chapter presents conclusions from a study on the role of video games in the life of a modern family. The study particularly focuses on the issue of technological and cultural competencies of children and their parents. This chapter is an attempt to deepen the analysis of the impact video games on the family environment." pl
dc.subject.en video games pl
dc.subject.en family pl
dc.subject.en education pl
dc.description.series Leisure Studies in a Global Era pl
dc.description.publication 1,3 pl
dc.identifier.doi 10.1007/978-3-319-70975-8 pl
dc.identifier.eisbn 978-3-319-70975-8 pl
dc.title.container Global leisure and the struggle for a better world pl
dc.language.container eng pl
dc.affiliation Wydział Filozoficzny : Instytut Socjologii pl
dc.subtype Article pl
dc.rights.original bez licencji pl
dc.sourceinfo liczba autorów 23; liczba stron 313; liczba arkuszy wydawniczych 18; pl


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