Importance of computer games in children’s life in the 21st century

2016
journal article
article
1
dc.abstract.enThis paper discusses the level of acceptation of different kinds of computer games and the changes of the attitude depending on the respondents’ knowledge and context of playing activity. The forms of entertainment for the young generations are the extremely popular computer games. The main goal of this paper is to show the attitude of people toward the game industry and the correlation between the ways of spending spare time and the level of acceptation of computer games. The study is based on a questionnaire in which respondents could declare their opinions in open questions. The study included more than 60 parents, both men and women. It is not surprising that, despite the popularity of computer games, they still arouse much controversy, particularly as they relate to children. Collected parents’ opinions give the picture of the most important pros and cons of playing games and the goals and circumstances of the game activity. When respondents have been informed about term “serious games”, they have changed their previous perceptions of computer games, and the acceptance to the children’s activity grows.pl
dc.affiliationWydział Fizyki, Astronomii i Informatyki Stosowanej : Zakład Technologii Gierpl
dc.contributor.authorSochocka, Anna - 161660 pl
dc.contributor.authorBednarska, Magdalenapl
dc.contributor.authorGrabska-Gradzińska, Iwona - 121296 pl
dc.date.accessioned2018-04-11T11:48:50Z
dc.date.available2018-04-11T11:48:50Z
dc.date.issued2016pl
dc.description.number4pl
dc.description.physical199-202pl
dc.description.publication0,4pl
dc.description.volume12pl
dc.identifier.doi10.1515/bams-2016-0019pl
dc.identifier.eissn1896-530Xpl
dc.identifier.issn1895-9091pl
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/53220
dc.languageengpl
dc.language.containerengpl
dc.rightsDodaję tylko opis bibliograficzny*
dc.rights.licenceBez licencji otwartego dostępu
dc.rights.uri*
dc.subject.enchildhoodpl
dc.subject.eneducation processpl
dc.subject.enserious gamespl
dc.subtypeArticlepl
dc.titleImportance of computer games in children’s life in the 21st centurypl
dc.title.journalBio-Algorithms and Med-Systemspl
dc.typeJournalArticlepl
dspace.entity.typePublication
dc.abstract.enpl
This paper discusses the level of acceptation of different kinds of computer games and the changes of the attitude depending on the respondents’ knowledge and context of playing activity. The forms of entertainment for the young generations are the extremely popular computer games. The main goal of this paper is to show the attitude of people toward the game industry and the correlation between the ways of spending spare time and the level of acceptation of computer games. The study is based on a questionnaire in which respondents could declare their opinions in open questions. The study included more than 60 parents, both men and women. It is not surprising that, despite the popularity of computer games, they still arouse much controversy, particularly as they relate to children. Collected parents’ opinions give the picture of the most important pros and cons of playing games and the goals and circumstances of the game activity. When respondents have been informed about term “serious games”, they have changed their previous perceptions of computer games, and the acceptance to the children’s activity grows.
dc.affiliationpl
Wydział Fizyki, Astronomii i Informatyki Stosowanej : Zakład Technologii Gier
dc.contributor.authorpl
Sochocka, Anna - 161660
dc.contributor.authorpl
Bednarska, Magdalena
dc.contributor.authorpl
Grabska-Gradzińska, Iwona - 121296
dc.date.accessioned
2018-04-11T11:48:50Z
dc.date.available
2018-04-11T11:48:50Z
dc.date.issuedpl
2016
dc.description.numberpl
4
dc.description.physicalpl
199-202
dc.description.publicationpl
0,4
dc.description.volumepl
12
dc.identifier.doipl
10.1515/bams-2016-0019
dc.identifier.eissnpl
1896-530X
dc.identifier.issnpl
1895-9091
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/53220
dc.languagepl
eng
dc.language.containerpl
eng
dc.rights*
Dodaję tylko opis bibliograficzny
dc.rights.licence
Bez licencji otwartego dostępu
dc.rights.uri*
dc.subject.enpl
childhood
dc.subject.enpl
education process
dc.subject.enpl
serious games
dc.subtypepl
Article
dc.titlepl
Importance of computer games in children’s life in the 21st century
dc.title.journalpl
Bio-Algorithms and Med-Systems
dc.typepl
JournalArticle
dspace.entity.type
Publication
Affiliations

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