Sprawczość i tożsamość w grach eksploracyjnych

2015
journal article
article
cris.lastimport.wos2024-04-09T22:47:37Z
dc.abstract.enThe article focuses on the connection between player’s agency and his identity in the exploration computer games. The aim of the article is to trace down the influence of various tools and interaction mechanics on ways in which players mark their presence in the game and convey their identities. The analysed titles include pure exploration games, like Proteus (Ed Key, David Kanaga, 2013) and MirrorMoon EP (Santa Ragione, 2013), as well as some titles which employ only selected mechanics of exploration games, such as The Elder Scrolls V: Skyrim (Bethesda, 2011). Three main points of interest are examined in the article: 1) interfaces and mechanics in relation to player’s agency 2) tools that enable players to build their own narratives and shape the avatars 3) agency in the context of game goals and tasks assigned to a player by the game itself. The theoretical context of the article is linked to the Giorgio Agamben’s theory of dispositif.pl
dc.affiliationWydział Zarządzania i Komunikacji Społecznej : Instytut Sztuk Audiowizualnychpl
dc.contributor.authorFelczak, Mateusz - 159740 pl
dc.date.accession2020-02-06pl
dc.date.accessioned2016-11-22T14:41:25Z
dc.date.available2016-11-22T14:41:25Z
dc.date.issued2015pl
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.additionalBibliogr. s. 50-51pl
dc.description.number3 (25)pl
dc.description.physical41-51pl
dc.description.versionostateczna wersja wydawcy
dc.identifier.doi10.4467/2084395XWI.15.019.4798pl
dc.identifier.eissn2084-395Xpl
dc.identifier.issn1897-1962pl
dc.identifier.projectROD UJ / Ppl
dc.identifier.urihttp://ruj.uj.edu.pl/xmlui/handle/item/32648
dc.identifier.weblinkhttp://www.ejournals.eu/Wieloglos/2015/3-25-2015/art/6481/pl
dc.languagepolpl
dc.language.containerpolpl
dc.rightsDozwolony użytek utworów chronionych*
dc.rights.licenceOTHER
dc.rights.urihttp://ruj.uj.edu.pl/4dspace/License/copyright/licencja_copyright.pdf*
dc.share.typeotwarte czasopismo
dc.subject.enexploration gamespl
dc.subject.enplayer’s agencypl
dc.subject.ensubjectivitypl
dc.subject.plgry eksploracyjnepl
dc.subject.plsprawczośćpl
dc.subject.plpodmiotowośćpl
dc.subtypeArticlepl
dc.titleSprawczość i tożsamość w grach eksploracyjnychpl
dc.title.alternativeAgency and indentity in the exploration gamespl
dc.title.journalWielogłospl
dc.title.volumePoetyka i retoryka gier wideopl
dc.typeJournalArticlepl
dspace.entity.typePublication
cris.lastimport.wos
2024-04-09T22:47:37Z
dc.abstract.enpl
The article focuses on the connection between player’s agency and his identity in the exploration computer games. The aim of the article is to trace down the influence of various tools and interaction mechanics on ways in which players mark their presence in the game and convey their identities. The analysed titles include pure exploration games, like Proteus (Ed Key, David Kanaga, 2013) and MirrorMoon EP (Santa Ragione, 2013), as well as some titles which employ only selected mechanics of exploration games, such as The Elder Scrolls V: Skyrim (Bethesda, 2011). Three main points of interest are examined in the article: 1) interfaces and mechanics in relation to player’s agency 2) tools that enable players to build their own narratives and shape the avatars 3) agency in the context of game goals and tasks assigned to a player by the game itself. The theoretical context of the article is linked to the Giorgio Agamben’s theory of dispositif.
dc.affiliationpl
Wydział Zarządzania i Komunikacji Społecznej : Instytut Sztuk Audiowizualnych
dc.contributor.authorpl
Felczak, Mateusz - 159740
dc.date.accessionpl
2020-02-06
dc.date.accessioned
2016-11-22T14:41:25Z
dc.date.available
2016-11-22T14:41:25Z
dc.date.issuedpl
2015
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.additionalpl
Bibliogr. s. 50-51
dc.description.numberpl
3 (25)
dc.description.physicalpl
41-51
dc.description.version
ostateczna wersja wydawcy
dc.identifier.doipl
10.4467/2084395XWI.15.019.4798
dc.identifier.eissnpl
2084-395X
dc.identifier.issnpl
1897-1962
dc.identifier.projectpl
ROD UJ / P
dc.identifier.uri
http://ruj.uj.edu.pl/xmlui/handle/item/32648
dc.identifier.weblinkpl
http://www.ejournals.eu/Wieloglos/2015/3-25-2015/art/6481/
dc.languagepl
pol
dc.language.containerpl
pol
dc.rights*
Dozwolony użytek utworów chronionych
dc.rights.licence
OTHER
dc.rights.uri*
http://ruj.uj.edu.pl/4dspace/License/copyright/licencja_copyright.pdf
dc.share.type
otwarte czasopismo
dc.subject.enpl
exploration games
dc.subject.enpl
player’s agency
dc.subject.enpl
subjectivity
dc.subject.plpl
gry eksploracyjne
dc.subject.plpl
sprawczość
dc.subject.plpl
podmiotowość
dc.subtypepl
Article
dc.titlepl
Sprawczość i tożsamość w grach eksploracyjnych
dc.title.alternativepl
Agency and indentity in the exploration games
dc.title.journalpl
Wielogłos
dc.title.volumepl
Poetyka i retoryka gier wideo
dc.typepl
JournalArticle
dspace.entity.type
Publication
Affiliations

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