Gaming innovation ecosystem : actors, roles and co-innovation processes

2022
journal article
article
30
cris.lastimport.wos2024-04-09T21:50:36Z
dc.abstract.enBurgeoning research on innovation ecosystems ofers a variety of conceptual approaches. Recent systematic literature reviews and syntheses provide a rich, diverse, but somehow abstract view of IEs. Our study advances the literature by tak ing the perspective of those involved in IEs. We aim to identify how various actors contribute to co-innovation in innovation ecosystems. In order to do so, our aim is to establish the various types of actors (who?), the distinct roles (what?), the diferent stages (when?), and the diverse engagement in co-innovation processes (how?). The study investigates the Polish Gaming Innovation Ecosystem as a globally successful example of a knowledge-intensive and highly creative innovation ecosystem. Data was collected over 3 years (between 2015 and 2017), in three waves of interviews (38) and non-participatory observations (5). We fnd that Gaming Innovation Eco system participants identify a total of 12 types of collective actors, 9 types of indi vidual actors, and 1 community of individuals. Furthermore, we fnd four distinctive roles that actors may play in the co-creation processes, that is: direct value creation, supporting value creation, encouraging entrepreneurship, and leadership. Finally, we structure the co-innovation process into fve stages: co-discovery, co-development, co-deployment, co-delivery and co-dissemination. We identify the diverse scope and varied intensity of actors’ engagement, depending on the co-innovation phase, as perceived by our informants.pl
dc.affiliationWydział Zarządzania i Komunikacji Społecznej : Instytut Ekonomii, Finansów i Zarządzaniapl
dc.contributor.authorKlimas, Patrycjapl
dc.contributor.authorCzakon, Wojciech - 352040 pl
dc.date.accessioned2022-12-21T19:26:39Z
dc.date.available2022-12-21T19:26:39Z
dc.date.issued2022pl
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.number7pl
dc.description.physical2213–2259pl
dc.description.publication3,1pl
dc.description.versionostateczna wersja wydawcy
dc.description.volume16pl
dc.identifier.doi10.1007/s11846-022-00518-8pl
dc.identifier.eissn1863-6691pl
dc.identifier.issn1863-6683pl
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/305149
dc.languageengpl
dc.language.containerengpl
dc.rightsUdzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa*
dc.rights.licenceCC-BY
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/legalcode.pl*
dc.share.typeinne
dc.subject.engaming industrypl
dc.subject.enco-innovationpl
dc.subject.enecosystemspl
dc.subject.enco-creationpl
dc.subject.engame developmentpl
dc.subject.enNPDpl
dc.subtypeArticlepl
dc.titleGaming innovation ecosystem : actors, roles and co-innovation processespl
dc.title.journalReview of Managerial Sciencepl
dc.title.volumeSpecial Issue on Innovation, Management, and Governance for Sustainable Growthpl
dc.typeJournalArticlepl
dspace.entity.typePublication
cris.lastimport.wos
2024-04-09T21:50:36Z
dc.abstract.enpl
Burgeoning research on innovation ecosystems ofers a variety of conceptual approaches. Recent systematic literature reviews and syntheses provide a rich, diverse, but somehow abstract view of IEs. Our study advances the literature by tak ing the perspective of those involved in IEs. We aim to identify how various actors contribute to co-innovation in innovation ecosystems. In order to do so, our aim is to establish the various types of actors (who?), the distinct roles (what?), the diferent stages (when?), and the diverse engagement in co-innovation processes (how?). The study investigates the Polish Gaming Innovation Ecosystem as a globally successful example of a knowledge-intensive and highly creative innovation ecosystem. Data was collected over 3 years (between 2015 and 2017), in three waves of interviews (38) and non-participatory observations (5). We fnd that Gaming Innovation Eco system participants identify a total of 12 types of collective actors, 9 types of indi vidual actors, and 1 community of individuals. Furthermore, we fnd four distinctive roles that actors may play in the co-creation processes, that is: direct value creation, supporting value creation, encouraging entrepreneurship, and leadership. Finally, we structure the co-innovation process into fve stages: co-discovery, co-development, co-deployment, co-delivery and co-dissemination. We identify the diverse scope and varied intensity of actors’ engagement, depending on the co-innovation phase, as perceived by our informants.
dc.affiliationpl
Wydział Zarządzania i Komunikacji Społecznej : Instytut Ekonomii, Finansów i Zarządzania
dc.contributor.authorpl
Klimas, Patrycja
dc.contributor.authorpl
Czakon, Wojciech - 352040
dc.date.accessioned
2022-12-21T19:26:39Z
dc.date.available
2022-12-21T19:26:39Z
dc.date.issuedpl
2022
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.numberpl
7
dc.description.physicalpl
2213–2259
dc.description.publicationpl
3,1
dc.description.version
ostateczna wersja wydawcy
dc.description.volumepl
16
dc.identifier.doipl
10.1007/s11846-022-00518-8
dc.identifier.eissnpl
1863-6691
dc.identifier.issnpl
1863-6683
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/305149
dc.languagepl
eng
dc.language.containerpl
eng
dc.rights*
Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa
dc.rights.licence
CC-BY
dc.rights.uri*
http://creativecommons.org/licenses/by/4.0/legalcode.pl
dc.share.type
inne
dc.subject.enpl
gaming industry
dc.subject.enpl
co-innovation
dc.subject.enpl
ecosystems
dc.subject.enpl
co-creation
dc.subject.enpl
game development
dc.subject.enpl
NPD
dc.subtypepl
Article
dc.titlepl
Gaming innovation ecosystem : actors, roles and co-innovation processes
dc.title.journalpl
Review of Managerial Science
dc.title.volumepl
Special Issue on Innovation, Management, and Governance for Sustainable Growth
dc.typepl
JournalArticle
dspace.entity.type
Publication
Affiliations

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