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Google research football : a novel reinforcement learning environment
Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.
cris.lastimport.wos | 2024-04-09T19:14:06Z | |
dc.abstract.en | Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions. | pl |
dc.affiliation | Wydział Matematyki i Informatyki | pl |
dc.conference | The Thirty-Fourth AAAI Conference on Artificial Intelligence | |
dc.conference.city | New York | |
dc.conference.country | USA | |
dc.conference.datefinish | 2020-01-12 | |
dc.conference.datestart | 2020-02-07 | |
dc.conference.shortcut | AAAI | |
dc.contributor.author | Kurach, Karol | pl |
dc.contributor.author | Raichuk, Anton | pl |
dc.contributor.author | Stańczyk, Piotr | pl |
dc.contributor.author | Zając, Michał - 220572 | pl |
dc.contributor.author | Bachem, Olivier | pl |
dc.contributor.author | Espeholt, Lasse | pl |
dc.contributor.author | Riquelme, Carlos | pl |
dc.contributor.author | Vincent, Damien | pl |
dc.contributor.author | Michalski, Marcin | pl |
dc.contributor.author | Bousquet, Olivier | pl |
dc.contributor.author | Gelly, Sylvain | pl |
dc.date.accessioned | 2021-02-26T09:24:52Z | |
dc.date.available | 2021-02-26T09:24:52Z | |
dc.date.issued | 2020 | pl |
dc.date.openaccess | 0 | |
dc.description.accesstime | w momencie opublikowania | |
dc.description.conftype | international | pl |
dc.description.physical | 4501-4510 | pl |
dc.description.series | Proceedings of the AAAI Conference on Artificial Intelligence | |
dc.description.seriesnumber | 4 | |
dc.description.version | ostateczna wersja wydawcy | |
dc.description.volume | 34 | pl |
dc.identifier.doi | 10.1609/aaai.v34i04.5878 | pl |
dc.identifier.isbn | 978-1-57735-835-0 | pl |
dc.identifier.project | ROD UJ / O | pl |
dc.identifier.serieseissn | 2374-3468 | |
dc.identifier.seriesissn | 2159-5399 | |
dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/265794 | |
dc.language | eng | pl |
dc.pubinfo | Palo Alto : AAAI Press | pl |
dc.rights | Dodaję tylko opis bibliograficzny | * |
dc.rights.licence | Inna otwarta licencja | |
dc.rights.uri | * | |
dc.share.type | inne | |
dc.subtype | ConferenceProceedings | pl |
dc.title | Google research football : a novel reinforcement learning environment | pl |
dc.title.container | AAAI -20/IAAI-20/EAAI-20 Proceedings; Thirty-Fourth AAAI Conference on Artificial Intelligence Thirty-Second Conference on Innovative Applications of Artificial Intelligence The Tenth Symposium on Educational Advances in Artificial Intelligence | en |
dc.type | BookSection | pl |
dspace.entity.type | Publication |