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Analysis and use of the emotional context with wearable devices for games and intelligent assistants
affective computing
wearable sensors
affective gaming
context-aware systems
In this paper, we consider the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems. We begin with discussion of selected issues regarding the applications of affective computing techniques. We describe our experiments for affect change detection with a range of wearable devices, such as wristbands and the BITalino platform, and discuss an original software solution, which we developed for this purpose. Furthermore, as a test-bed application for our work, we selected computer games. We discuss the state-of-the-art in affect-based adaptation in games, described in terms of the so-called affective loop. We present our original proposal of a conceptual design framework for games, called the affective game design patterns. As a proof-of-concept realization of this approach, we discuss some original game prototypes, which we have developed, involving emotion-based control and adaptation. Finally, we comment on a software framework, that we have previously developed, for context-aware systems which uses human emotional contexts. This framework provides means for implementing adaptive systems using mobile devices with wearable sensors.
| cris.lastimport.wos | 2024-04-09T22:23:13Z | |
| dc.abstract.en | In this paper, we consider the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems. We begin with discussion of selected issues regarding the applications of affective computing techniques. We describe our experiments for affect change detection with a range of wearable devices, such as wristbands and the BITalino platform, and discuss an original software solution, which we developed for this purpose. Furthermore, as a test-bed application for our work, we selected computer games. We discuss the state-of-the-art in affect-based adaptation in games, described in terms of the so-called affective loop. We present our original proposal of a conceptual design framework for games, called the affective game design patterns. As a proof-of-concept realization of this approach, we discuss some original game prototypes, which we have developed, involving emotion-based control and adaptation. Finally, we comment on a software framework, that we have previously developed, for context-aware systems which uses human emotional contexts. This framework provides means for implementing adaptive systems using mobile devices with wearable sensors. | pl |
| dc.contributor.author | Nalepa, Grzegorz - 200414 | pl |
| dc.contributor.author | Kutt, Krzysztof - 177822 | pl |
| dc.contributor.author | Giżycka, Barbara | pl |
| dc.contributor.author | Jemioło, Paweł | pl |
| dc.contributor.author | Bobek, Szymon - 428058 | pl |
| dc.date.accessioned | 2021-01-14T22:24:59Z | |
| dc.date.available | 2021-01-14T22:24:59Z | |
| dc.date.issued | 2019 | pl |
| dc.date.openaccess | 0 | |
| dc.description.accesstime | w momencie opublikowania | |
| dc.description.number | 11 | pl |
| dc.description.version | ostateczna wersja wydawcy | |
| dc.description.volume | 19 | pl |
| dc.identifier.articleid | 2509 | pl |
| dc.identifier.doi | 10.3390/s19112509 | pl |
| dc.identifier.eissn | 1424-8220 | pl |
| dc.identifier.project | ROD UJ / OP | pl |
| dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/260543 | |
| dc.language | eng | pl |
| dc.language.container | eng | pl |
| dc.rights | Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa | * |
| dc.rights.licence | CC-BY | |
| dc.rights.uri | http://creativecommons.org/licenses/by/4.0/legalcode.pl | * |
| dc.share.type | otwarte czasopismo | |
| dc.source.integrator | false | |
| dc.subject.en | affective computing | pl |
| dc.subject.en | wearable sensors | pl |
| dc.subject.en | affective gaming | pl |
| dc.subject.en | context-aware systems | pl |
| dc.subtype | Article | pl |
| dc.title | Analysis and use of the emotional context with wearable devices for games and intelligent assistants | pl |
| dc.title.journal | Sensors | pl |
| dc.type | JournalArticle | pl |
| dspace.entity.type | Publication |
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