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Indirect financing in culture on the example of tax relief in the video game industry
taxes
creative sector
tax relief
cultural industries
video game industry
cultural test
Balancing the functioning of various public, non-governmental and private entities present in the culture area becomes an important task of the state, which not only is aware of the need to organise cultural sector optimally but it also wants to deliberately stimulate demand in the culture through different instruments encouraging desired behaviours of tax payers. Tax relief for cultural video game producers in Poland, as a form indirect financing, is an interesting subject remaining in the background of discussions on financing the culture. The aim of the study is to analyse the conditions for the introduction of such tax preference considering examples of similar fiscal solutions in the international dimension.
dc.abstract.en | Balancing the functioning of various public, non-governmental and private entities present in the culture area becomes an important task of the state, which not only is aware of the need to organise cultural sector optimally but it also wants to deliberately stimulate demand in the culture through different instruments encouraging desired behaviours of tax payers. Tax relief for cultural video game producers in Poland, as a form indirect financing, is an interesting subject remaining in the background of discussions on financing the culture. The aim of the study is to analyse the conditions for the introduction of such tax preference considering examples of similar fiscal solutions in the international dimension. | pl |
dc.affiliation | Wydział Zarządzania i Komunikacji Społecznej : Instytut Kultury | pl |
dc.contributor.author | Kopeć, Katarzyna - 160355 | pl |
dc.date.accession | 2020-01-13 | pl |
dc.date.accessioned | 2020-01-23T14:33:04Z | |
dc.date.available | 2020-01-23T14:33:04Z | |
dc.date.issued | 2019 | pl |
dc.date.openaccess | 0 | |
dc.description.accesstime | w momencie opublikowania | |
dc.description.number | 4 (54) | pl |
dc.description.physical | 45-60 | pl |
dc.description.publication | 1 | pl |
dc.description.version | ostateczna wersja wydawcy | |
dc.description.volume | 54 | pl |
dc.identifier.issn | 1734-087X | pl |
dc.identifier.project | ROD UJ / O | pl |
dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/147356 | |
dc.identifier.weblink | https://econjournals.sgh.waw.pl/EEiM/article/view/1834 | pl |
dc.language | eng | pl |
dc.language.container | eng | pl |
dc.rights.licence | CC-BY | |
dc.share.type | otwarte czasopismo | |
dc.subject.en | taxes | pl |
dc.subject.en | creative sector | pl |
dc.subject.en | tax relief | pl |
dc.subject.en | cultural industries | pl |
dc.subject.en | video game industry | pl |
dc.subject.en | cultural test | pl |
dc.subtype | Article | pl |
dc.title | Indirect financing in culture on the example of tax relief in the video game industry | pl |
dc.title.journal | Edukacja Ekonomistów i Menedżerów | pl |
dc.type | JournalArticle | pl |
dspace.entity.type | Publication |