The invention of Leshy

2025
journal article
article
dc.abstract.enThe objective of this paper is to examine the role of a digital game series in elevating this relatively minor mythological figure to the status of a synecdoche for the broader concept of "Slavic mythology" and in its appropriation as part of Polish cultural heritage. To this end, this study analyzes Leshy's position in both Polish and global culture before and after the release of The Witcher 3: Wild Hunt, with particular attention to how game design has shaped its popular perception. Drawing on Foster and Tolbert's concept of the folkloresque and Hobsbawm and Ranger's theory of invented tradition, this study analyzes how CD Projekt Red's interpretation of the forest spirit has become the dominant global representation, superseding previous fragmented and obscure references to Leshy in popular culture while simultaneously influencing Polish cultural discourse.
dc.affiliationWydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych
dc.affiliationSzkoła Doktorska Nauk Humanistycznych
dc.contributor.authorMajkowski, Tomasz - 147028
dc.contributor.authorKozyra, Magdalena
dc.contributor.authorProkopek, Aleksandra - 263255
dc.date.accession2025-12-02
dc.date.accessioned2025-12-02T12:25:31Z
dc.date.available2025-12-02T12:25:31Z
dc.date.createdat2025-12-01T17:05:41Zen
dc.date.issued2025
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.additionalOnline First 2025-12-01. Na publikacji autor podpisany: Tomasz Z. Majkowski. Artykuł jest częścią projektu badawczego: "Polskie gry wideo? Kultury grania i branża gier w kontekście narodowym", finansowanego przez Narodowe Centrum Nauki
dc.description.physical[1-26]
dc.description.versionostateczna wersja wydawcy
dc.identifier.doi10.1177/15554120251397689
dc.identifier.issn1555-4120
dc.identifier.project2020/37/B/HS2/00169
dc.identifier.urihttps://ruj.uj.edu.pl/handle/item/566518
dc.identifier.weblinkhttps://journals.sagepub.com/doi/epub/10.1177/15554120251397689
dc.languageeng
dc.language.containereng
dc.rightsDodaję tylko opis bibliograficzny
dc.rights.licenceCC-BY
dc.share.typeotwarte czasopismo
dc.source.integratorfalse
dc.subject.enThe Witcher 3
dc.subject.enleshy
dc.subject.enleshen
dc.subject.enfolklore
dc.subject.enfolkloresque
dc.subject.eninvented tradition
dc.subject.enPoland
dc.subject.plWiedźmin 3
dc.subject.plleszy
dc.subject.plleszen
dc.subject.plfolklor
dc.subject.plludowość
dc.subject.pltradycja wymyślona
dc.subject.plPolska
dc.subtypeArticle
dc.titleThe invention of Leshy
dc.title.journalGames and Culture
dc.typeJournalArticle
dspace.entity.typePublicationen
dc.abstract.en
The objective of this paper is to examine the role of a digital game series in elevating this relatively minor mythological figure to the status of a synecdoche for the broader concept of "Slavic mythology" and in its appropriation as part of Polish cultural heritage. To this end, this study analyzes Leshy's position in both Polish and global culture before and after the release of The Witcher 3: Wild Hunt, with particular attention to how game design has shaped its popular perception. Drawing on Foster and Tolbert's concept of the folkloresque and Hobsbawm and Ranger's theory of invented tradition, this study analyzes how CD Projekt Red's interpretation of the forest spirit has become the dominant global representation, superseding previous fragmented and obscure references to Leshy in popular culture while simultaneously influencing Polish cultural discourse.
dc.affiliation
Wydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych
dc.affiliation
Szkoła Doktorska Nauk Humanistycznych
dc.contributor.author
Majkowski, Tomasz - 147028
dc.contributor.author
Kozyra, Magdalena
dc.contributor.author
Prokopek, Aleksandra - 263255
dc.date.accession
2025-12-02
dc.date.accessioned
2025-12-02T12:25:31Z
dc.date.available
2025-12-02T12:25:31Z
dc.date.createdaten
2025-12-01T17:05:41Z
dc.date.issued
2025
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.additional
Online First 2025-12-01. Na publikacji autor podpisany: Tomasz Z. Majkowski. Artykuł jest częścią projektu badawczego: "Polskie gry wideo? Kultury grania i branża gier w kontekście narodowym", finansowanego przez Narodowe Centrum Nauki
dc.description.physical
[1-26]
dc.description.version
ostateczna wersja wydawcy
dc.identifier.doi
10.1177/15554120251397689
dc.identifier.issn
1555-4120
dc.identifier.project
2020/37/B/HS2/00169
dc.identifier.uri
https://ruj.uj.edu.pl/handle/item/566518
dc.identifier.weblink
https://journals.sagepub.com/doi/epub/10.1177/15554120251397689
dc.language
eng
dc.language.container
eng
dc.rights
Dodaję tylko opis bibliograficzny
dc.rights.licence
CC-BY
dc.share.type
otwarte czasopismo
dc.source.integrator
false
dc.subject.en
The Witcher 3
dc.subject.en
leshy
dc.subject.en
leshen
dc.subject.en
folklore
dc.subject.en
folkloresque
dc.subject.en
invented tradition
dc.subject.en
Poland
dc.subject.pl
Wiedźmin 3
dc.subject.pl
leszy
dc.subject.pl
leszen
dc.subject.pl
folklor
dc.subject.pl
ludowość
dc.subject.pl
tradycja wymyślona
dc.subject.pl
Polska
dc.subtype
Article
dc.title
The invention of Leshy
dc.title.journal
Games and Culture
dc.type
JournalArticle
dspace.entity.typeen
Publication
Affiliations

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