Ten years of historical game studies : towards the intersection with memory studies

2023
journal article
article
dc.abstract.enAs a multidisciplinary field of study, historical game studies has become increasingly established as a stand-alone branch, albeit one having clear interdisciplinary links with (and significance for) both history and game studies. Recently, many historical game scholars have increasingly been dealing with the concept of memory. Concepts such as Landsberg’s "prosthetic memory" (2004), "media memory" (Neiger et al. 2011; Erll & Rigney 2009), and the study of how digital games play a significant role in cultural memory-making processes have enlarged the field to include more open-ended and broader approaches and implications (see also Hammar 2019b; 2020). The article aims to deal with these recent developments within historical game studies. Recent debates and increasingly prominent topics in the literature (prosthetic memory, historical fantasy, pseudohistory, history as metaphor) will be framed in terms of their relation toward memory studies, and further possible developments and open questions within the field(s) will be identified and discussed.
dc.affiliationWydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych
dc.contributor.authorCaselli, Stefano
dc.contributor.authorBonello Rutter Giappone, Krista
dc.contributor.authorMajkowski, Tomasz - 147028
dc.date.accession2025-04-08
dc.date.accessioned2025-04-09T11:05:26Z
dc.date.available2025-04-09T11:05:26Z
dc.date.createdat2025-04-08T06:50:04Zen
dc.date.issued2023
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.number10
dc.description.physical29-50
dc.description.versionostateczna wersja wydawcy
dc.identifier.issn2280-7705
dc.identifier.projectDRC AI
dc.identifier.urihttps://ruj.uj.edu.pl/handle/item/551280
dc.identifier.weblinkhttps://www.gamejournal.it/wp-content/uploads/2024/06/I10_GAME_03.pdf
dc.languageeng
dc.language.containereng
dc.rightsUdzielam licencji. Uznanie autorstwa - Użycie niekomercyjne 4.0 Międzynarodowa
dc.rights.licenceCC-BY-NC
dc.rights.simpleviewWolny dostęp
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/legalcode.pl
dc.share.typeotwarte czasopismo
dc.source.integratorfalse
dc.subject.enhistorical game studies
dc.subject.enmemory studies
dc.subject.endigital games
dc.subject.enprosthetic memory
dc.subject.enpseudohistory
dc.subtypeArticle
dc.titleTen years of historical game studies : towards the intersection with memory studies
dc.title.journalG|A|M|E: The Italian Journal of Game Studies
dc.title.volumeA decade in games studies : critical and reflexive interrogations on digital play and games research
dc.typeJournalArticle
dspace.entity.typePublicationen
dc.abstract.en
As a multidisciplinary field of study, historical game studies has become increasingly established as a stand-alone branch, albeit one having clear interdisciplinary links with (and significance for) both history and game studies. Recently, many historical game scholars have increasingly been dealing with the concept of memory. Concepts such as Landsberg’s "prosthetic memory" (2004), "media memory" (Neiger et al. 2011; Erll & Rigney 2009), and the study of how digital games play a significant role in cultural memory-making processes have enlarged the field to include more open-ended and broader approaches and implications (see also Hammar 2019b; 2020). The article aims to deal with these recent developments within historical game studies. Recent debates and increasingly prominent topics in the literature (prosthetic memory, historical fantasy, pseudohistory, history as metaphor) will be framed in terms of their relation toward memory studies, and further possible developments and open questions within the field(s) will be identified and discussed.
dc.affiliation
Wydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych
dc.contributor.author
Caselli, Stefano
dc.contributor.author
Bonello Rutter Giappone, Krista
dc.contributor.author
Majkowski, Tomasz - 147028
dc.date.accession
2025-04-08
dc.date.accessioned
2025-04-09T11:05:26Z
dc.date.available
2025-04-09T11:05:26Z
dc.date.createdaten
2025-04-08T06:50:04Z
dc.date.issued
2023
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.number
10
dc.description.physical
29-50
dc.description.version
ostateczna wersja wydawcy
dc.identifier.issn
2280-7705
dc.identifier.project
DRC AI
dc.identifier.uri
https://ruj.uj.edu.pl/handle/item/551280
dc.identifier.weblink
https://www.gamejournal.it/wp-content/uploads/2024/06/I10_GAME_03.pdf
dc.language
eng
dc.language.container
eng
dc.rights
Udzielam licencji. Uznanie autorstwa - Użycie niekomercyjne 4.0 Międzynarodowa
dc.rights.licence
CC-BY-NC
dc.rights.simpleview
Wolny dostęp
dc.rights.uri
http://creativecommons.org/licenses/by-nc/4.0/legalcode.pl
dc.share.type
otwarte czasopismo
dc.source.integrator
false
dc.subject.en
historical game studies
dc.subject.en
memory studies
dc.subject.en
digital games
dc.subject.en
prosthetic memory
dc.subject.en
pseudohistory
dc.subtype
Article
dc.title
Ten years of historical game studies : towards the intersection with memory studies
dc.title.journal
G|A|M|E: The Italian Journal of Game Studies
dc.title.volume
A decade in games studies : critical and reflexive interrogations on digital play and games research
dc.type
JournalArticle
dspace.entity.typeen
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