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The cluster worlds of imagination : the analysis of collage technique in games by Amanita Design
collage
space
Amanita Design
puzzle adventure game
Bibliogr. s. 53-54
This paper will show how the collage technique actively influences the structure of Amanita Designs' games, such as Samorost series, Botanicula, Machinarium. These examples are particularly interesting as the artistic technique in this case goes beyond the aesthetic aspects (visual art and music) and the narration, and actively informs the gameplay. The structure of these game cluster spaces is built not only from material artefacts of human culture but also from the elements of nature. Such refined structure of virtual assemblage seems to escape the concept of simulacrum. The creators base their technique on a deconstruction of one reality, and at the same time they build entirely new worlds. Every time they set a spatially complex structure in the two-dimensional environment of the game, it manages, despite its fantastic nature, to maintain its full integrity. The new reality, however radically anti-realistic, does not try to pretend to be something else than itself. Hence the worlds created by Amanita Design seem to be the answer to the dominant hyper-realistic aesthetics of mainstream games.
dc.abstract.en | This paper will show how the collage technique actively influences the structure of Amanita Designs' games, such as Samorost series, Botanicula, Machinarium. These examples are particularly interesting as the artistic technique in this case goes beyond the aesthetic aspects (visual art and music) and the narration, and actively informs the gameplay. The structure of these game cluster spaces is built not only from material artefacts of human culture but also from the elements of nature. Such refined structure of virtual assemblage seems to escape the concept of simulacrum. The creators base their technique on a deconstruction of one reality, and at the same time they build entirely new worlds. Every time they set a spatially complex structure in the two-dimensional environment of the game, it manages, despite its fantastic nature, to maintain its full integrity. The new reality, however radically anti-realistic, does not try to pretend to be something else than itself. Hence the worlds created by Amanita Design seem to be the answer to the dominant hyper-realistic aesthetics of mainstream games. | pl |
dc.affiliation | Wydział Zarządzania i Komunikacji Społecznej : Instytut Sztuk Audiowizualnych | pl |
dc.conference | Central and Eastern European Game Studies (CEEGS) conference | |
dc.conference.city | Brno | |
dc.conference.country | Czechy | |
dc.conference.datefinish | 2014-10-11 | |
dc.conference.datestart | 2014-10-10 | |
dc.contributor.author | Janik, Justyna - 117302 | pl |
dc.contributor.editor | Bártek, Tomáš | pl |
dc.contributor.editor | Miškov, Jan | pl |
dc.contributor.editor | Švelch, Jaroslav | pl |
dc.date.accession | 2017-11-09 | pl |
dc.date.accessioned | 2017-11-09T08:12:05Z | |
dc.date.available | 2017-11-09T08:12:05Z | |
dc.date.issued | 2015 | pl |
dc.date.openaccess | 0 | |
dc.description.accesstime | w momencie opublikowania | |
dc.description.additional | Bibliogr. s. 53-54 | pl |
dc.description.conftype | international | pl |
dc.description.physical | 45-54 | pl |
dc.description.publication | 0,62 | pl |
dc.description.version | ostateczna wersja wydawcy | |
dc.identifier.eisbn | 978-80-210-8045-4 | pl |
dc.identifier.isbn | 978-80-210-8044-7 | pl |
dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/46064 | |
dc.identifier.weblink | http://gamestudies.cz/wp-content/uploads/ceegs-online-final-1.pdf | pl |
dc.language | eng | pl |
dc.language.container | eng | pl |
dc.pubinfo | Brno : Masaryk University | pl |
dc.rights | Dodaję tylko opis bibliograficzny | * |
dc.rights.licence | Inna otwarta licencja | |
dc.rights.uri | * | |
dc.share.type | inne | |
dc.sourceinfo | liczba autorów 10; liczba stron 128; liczba arkuszy wydawniczych 8; | pl |
dc.subject.en | collage | pl |
dc.subject.en | space | pl |
dc.subject.en | Amanita Design | pl |
dc.subject.en | puzzle adventure game | pl |
dc.subtype | ConferenceProceedings | pl |
dc.title | The cluster worlds of imagination : the analysis of collage technique in games by Amanita Design | pl |
dc.title.container | New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 | pl |
dc.type | BookSection | pl |
dspace.entity.type | Publication |