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Reflection on postmodern nomadism in French science fiction games (1987-1992)
The science fiction genre convention is typically used to articulate fears and hopes of contemporary society. This article aims to prove that between the 1980s and 1990s, this genre was used for the first time in French digital games to describe the situation of contemporary society allegorically. Making use of postmodern and existentialist philosophy, the author argues that the heroes of four examined games personify the consequences of French transformation from the “welfare state” to free market - inauthenticity, loneliness, living the moment, and poverty. These factors result in the nomadic (as considered by Zygmunt Bauman) lifestyle of the games' protagonists. Consequently, the analyzed games offer an insight into the economic and social changes in France.
| dc.abstract.en | The science fiction genre convention is typically used to articulate fears and hopes of contemporary society. This article aims to prove that between the 1980s and 1990s, this genre was used for the first time in French digital games to describe the situation of contemporary society allegorically. Making use of postmodern and existentialist philosophy, the author argues that the heroes of four examined games personify the consequences of French transformation from the “welfare state” to free market - inauthenticity, loneliness, living the moment, and poverty. These factors result in the nomadic (as considered by Zygmunt Bauman) lifestyle of the games' protagonists. Consequently, the analyzed games offer an insight into the economic and social changes in France. | pl |
| dc.affiliation | Wydział Zarządzania i Komunikacji Społecznej | pl |
| dc.contributor.author | Jankowski, Filip - 233254 | pl |
| dc.date.accession | 2018-10-17 | pl |
| dc.date.accessioned | 2018-10-17T11:12:47Z | |
| dc.date.available | 2018-10-17T11:12:47Z | |
| dc.date.issued | 2017 | pl |
| dc.date.openaccess | 0 | |
| dc.description.accesstime | w momencie opublikowania | |
| dc.description.number | 4 (36) | pl |
| dc.description.physical | 153-164 | pl |
| dc.description.version | ostateczna wersja wydawcy | |
| dc.identifier.eissn | 2449-9153 | pl |
| dc.identifier.issn | 1898-5947 | pl |
| dc.identifier.project | ROD UJ / OP | pl |
| dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/58297 | |
| dc.identifier.weblink | http://www.maska.psc.uj.edu.pl/documents/40768330/43096068/Maska_36.pdf/86472123-23ef-44c5-9a60-c3ed80b1ea2a | pl |
| dc.language | eng | pl |
| dc.language.container | eng | pl |
| dc.rights | Udzielam licencji. Uznanie autorstwa - Użycie niekomercyjne 4.0 Międzynarodowa | * |
| dc.rights.licence | CC-BY-NC | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0/legalcode.pl | * |
| dc.share.type | otwarte czasopismo | |
| dc.subtype | Article | pl |
| dc.title | Reflection on postmodern nomadism in French science fiction games (1987-1992) | pl |
| dc.title.journal | Maska | pl |
| dc.title.volume | Migration, nomadism, life in motion | pl |
| dc.type | JournalArticle | pl |
| dspace.entity.type | Publication |
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