Swarm and Spectacle: Digital Life and Digital Self

master
dc.abstract.enThe present digital era has ushered a slew of technological creations that have had a substantial and continually evolving effect on our conceptions of self, identity and social relations. A second great technology bubble has spurned these creations, where economic value is ambiguous and often calculated in the performativity labor of users through digital devices and the numerous social platforms with the potential to lure the consumptive desires of the swarm. In digital life the swarm is the sum of digital selves, fashioned by the yearning to re-present a version of their true self via image and textual performances, often an enhanced copy that serves in managing other’s impressions in a self-aggrandizing cycle to reap the neurological rewards fulfilled by attention gratification. The swift and ravenous actions of the swarm, and all it consumes constitute the spectacle of collective social media behavior. Social Networking Sites (SNS), enable the affective relationship between dual selves, simultaneously existing in dual spheres not governed by the same spatial and temporal edicts. The consequences of preferring Face-to-Screen (F2S) social interaction through our digital selves are numerous, altering previous conceptions of friendship, hindering human emotional cognition of the embodied ‘other’, foremost our ability for feeling empathy toward another. Increasingly we view the lives of humans as objects of consumption, while commoditizing our own lives so others view us in the same light. Digital self commoditization reduces humans to objects for control and monetary exploitation by corporate SNS providers.pl
dc.abstract.plObecna era cyfrowa zapoczątkowała ogrom technologicznych kreacji, które mają znaczący i wciąż nabierający nowych wymiarów wpływ na nasze postrzeganie siebie, własnej tożsamości oraz relacji społecznych. Druga fala gwałtownego wzrostu technologicznego odtrąciła te kreacje, w przypadku których wartość ekonomiczna jest niejednoznaczna i często wykalkulowana w wysiłek performatywności użytkowników poprzez urządzenia elektroniczne na licznych platformach społecznych z potencjałem do wzbudzania konsumpcyjnych pragnień mas.pl
dc.affiliationWydział Studiów Międzynarodowych i Politycznychpl
dc.contributor.advisorRobson, Garry - 199785 pl
dc.contributor.authorOlavarria, Christianpl
dc.contributor.departmentbycodeUJK/WSMPpl
dc.contributor.reviewerRobson, Garry - 199785 pl
dc.contributor.reviewerVaughan, Patrick - 132497 pl
dc.date.accessioned2020-07-25T01:36:35Z
dc.date.available2020-07-25T01:36:35Z
dc.date.submitted2014-06-27pl
dc.fieldofstudystudia transatlantyckiepl
dc.identifier.apddiploma-87919-154274pl
dc.identifier.projectAPD / Opl
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/196450
dc.languageengpl
dc.subject.enSocial Media, Human Computer Interaction, Internet Communication, Social Theory, Digital Technologypl
dc.subject.plSocial Media, interakcji człowiek-komputer, Internet Communication, Social Theory, technologia cyfrowapl
dc.titleSwarm and Spectacle: Digital Life and Digital Selfpl
dc.title.alternativeSocial Media, interakcji człowiek-komputer, Internet Communication, Social Theory, technologia cyfrowapl
dc.typemasterpl
dspace.entity.typePublication
dc.abstract.enpl
The present digital era has ushered a slew of technological creations that have had a substantial and continually evolving effect on our conceptions of self, identity and social relations. A second great technology bubble has spurned these creations, where economic value is ambiguous and often calculated in the performativity labor of users through digital devices and the numerous social platforms with the potential to lure the consumptive desires of the swarm. In digital life the swarm is the sum of digital selves, fashioned by the yearning to re-present a version of their true self via image and textual performances, often an enhanced copy that serves in managing other’s impressions in a self-aggrandizing cycle to reap the neurological rewards fulfilled by attention gratification. The swift and ravenous actions of the swarm, and all it consumes constitute the spectacle of collective social media behavior. Social Networking Sites (SNS), enable the affective relationship between dual selves, simultaneously existing in dual spheres not governed by the same spatial and temporal edicts. The consequences of preferring Face-to-Screen (F2S) social interaction through our digital selves are numerous, altering previous conceptions of friendship, hindering human emotional cognition of the embodied ‘other’, foremost our ability for feeling empathy toward another. Increasingly we view the lives of humans as objects of consumption, while commoditizing our own lives so others view us in the same light. Digital self commoditization reduces humans to objects for control and monetary exploitation by corporate SNS providers.
dc.abstract.plpl
Obecna era cyfrowa zapoczątkowała ogrom technologicznych kreacji, które mają znaczący i wciąż nabierający nowych wymiarów wpływ na nasze postrzeganie siebie, własnej tożsamości oraz relacji społecznych. Druga fala gwałtownego wzrostu technologicznego odtrąciła te kreacje, w przypadku których wartość ekonomiczna jest niejednoznaczna i często wykalkulowana w wysiłek performatywności użytkowników poprzez urządzenia elektroniczne na licznych platformach społecznych z potencjałem do wzbudzania konsumpcyjnych pragnień mas.
dc.affiliationpl
Wydział Studiów Międzynarodowych i Politycznych
dc.contributor.advisorpl
Robson, Garry - 199785
dc.contributor.authorpl
Olavarria, Christian
dc.contributor.departmentbycodepl
UJK/WSMP
dc.contributor.reviewerpl
Robson, Garry - 199785
dc.contributor.reviewerpl
Vaughan, Patrick - 132497
dc.date.accessioned
2020-07-25T01:36:35Z
dc.date.available
2020-07-25T01:36:35Z
dc.date.submittedpl
2014-06-27
dc.fieldofstudypl
studia transatlantyckie
dc.identifier.apdpl
diploma-87919-154274
dc.identifier.projectpl
APD / O
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/196450
dc.languagepl
eng
dc.subject.enpl
Social Media, Human Computer Interaction, Internet Communication, Social Theory, Digital Technology
dc.subject.plpl
Social Media, interakcji człowiek-komputer, Internet Communication, Social Theory, technologia cyfrowa
dc.titlepl
Swarm and Spectacle: Digital Life and Digital Self
dc.title.alternativepl
Social Media, interakcji człowiek-komputer, Internet Communication, Social Theory, technologia cyfrowa
dc.typepl
master
dspace.entity.type
Publication
Affiliations

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