It’s not just about how long you play : indirect gaming involvement and genre preferences in predicting gaming disorder risk : evidence from preregistered studies

2023
journal article
article
6
dc.abstract.enIntroduction: The strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter. The present investigation focuses on the role of indirect gaming involvement and genres in gaming disorder risk prediction. Methods: Two pre-registered studies were conducted. Study 1 (N = 205) was conducted online, whereas Study 2 (N = 250) was conducted in a lab. In both cases, participants reported their direct and indirect involvement in gaming (DGI and IGI, respectively) and completed a screening tool that estimates the risk of gaming disorder (Gaming Disorder Test). Results: Both IGI and DGI were weakly to moderately correlated with gaming disorder (GD) and moderately with each other. The correlations between DGI and GD were similar to those obtained in related studies; the correlation between IGI and GD has not been previously reported. Hierarchical regression that took IGI together with DGI into account showed an increase in the percentage of explained variance, but only in Study 1. Contrary to expectations, IGI did not interact with DGI. As is consistent with previous research, some game genres were found to be more closely related to GD than others: in both studies, this was an RPG; in Study 1, this was also an MMORPG; in Study 2, driving and shooting games also predicted GD risk. Discussion: Overall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability.pl
dc.affiliationSzkoła Doktorska Nauk Społecznych
dc.affiliationWydział Filozoficzny : Instytut Psychologii
dc.affiliationWydział Zarządzania i Komunikacji Społecznej : Instytut Psychologii Stosowanej
dc.contributor.authorStrojny, Paweł - 104922 pl
dc.contributor.authorKiszka, Patrycjapl
dc.contributor.authorStarosta, Jolanta - 409939 pl
dc.contributor.authorSzyszka, Paulina Dariapl
dc.contributor.authorStarzec, Sylwia - 372183 pl
dc.contributor.authorWiniarska, Anna - 247623 pl
dc.contributor.authorStrojny, Agnieszka - 104919 pl
dc.contributor.authorZajas, Aleksandra - 220902 pl
dc.date.accessioned2023-09-26T16:49:56Z
dc.date.available2023-09-26T16:49:56Z
dc.date.issued2023pl
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.publication0,7pl
dc.description.versionostateczna wersja wydawcy
dc.description.volume14pl
dc.identifier.articleid1230774pl
dc.identifier.doi10.3389/fpsyt.2023.1230774pl
dc.identifier.eissn1664-0640pl
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/319813
dc.languageengpl
dc.language.containerengpl
dc.participationStrojny, Agnieszka: 20%; Starosta, Jolanta: 20%; Strojny, Paweł: 60%;pl
dc.pbn.affiliationDziedzina nauk społecznych : psychologiapl
dc.rightsUdzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa*
dc.rights.licenceCC-BY
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/legalcode.pl*
dc.share.typeotwarte czasopismo
dc.subject.envideo gamespl
dc.subject.engaming disorderpl
dc.subject.engaming involvementpl
dc.subject.envideo game genrespl
dc.subject.engaming motivationpl
dc.subtypeArticlepl
dc.titleIt’s not just about how long you play : indirect gaming involvement and genre preferences in predicting gaming disorder risk : evidence from preregistered studiespl
dc.title.journalFrontiers in Psychiatrypl
dc.typeJournalArticlepl
dspace.entity.typePublication
dc.abstract.enpl
Introduction: The strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter. The present investigation focuses on the role of indirect gaming involvement and genres in gaming disorder risk prediction. Methods: Two pre-registered studies were conducted. Study 1 (N = 205) was conducted online, whereas Study 2 (N = 250) was conducted in a lab. In both cases, participants reported their direct and indirect involvement in gaming (DGI and IGI, respectively) and completed a screening tool that estimates the risk of gaming disorder (Gaming Disorder Test). Results: Both IGI and DGI were weakly to moderately correlated with gaming disorder (GD) and moderately with each other. The correlations between DGI and GD were similar to those obtained in related studies; the correlation between IGI and GD has not been previously reported. Hierarchical regression that took IGI together with DGI into account showed an increase in the percentage of explained variance, but only in Study 1. Contrary to expectations, IGI did not interact with DGI. As is consistent with previous research, some game genres were found to be more closely related to GD than others: in both studies, this was an RPG; in Study 1, this was also an MMORPG; in Study 2, driving and shooting games also predicted GD risk. Discussion: Overall, the results clearly indicate that not only gaming time plays a role in GD risk assessment: IGI can also predict it and in some cases may allow for more accurate predictions. Gaming genres once again proved to play a role, but these and similar results should be treated with caution due to the partial lack of repeatability.
dc.affiliation
Szkoła Doktorska Nauk Społecznych
dc.affiliation
Wydział Filozoficzny : Instytut Psychologii
dc.affiliation
Wydział Zarządzania i Komunikacji Społecznej : Instytut Psychologii Stosowanej
dc.contributor.authorpl
Strojny, Paweł - 104922
dc.contributor.authorpl
Kiszka, Patrycja
dc.contributor.authorpl
Starosta, Jolanta - 409939
dc.contributor.authorpl
Szyszka, Paulina Daria
dc.contributor.authorpl
Starzec, Sylwia - 372183
dc.contributor.authorpl
Winiarska, Anna - 247623
dc.contributor.authorpl
Strojny, Agnieszka - 104919
dc.contributor.authorpl
Zajas, Aleksandra - 220902
dc.date.accessioned
2023-09-26T16:49:56Z
dc.date.available
2023-09-26T16:49:56Z
dc.date.issuedpl
2023
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.publicationpl
0,7
dc.description.version
ostateczna wersja wydawcy
dc.description.volumepl
14
dc.identifier.articleidpl
1230774
dc.identifier.doipl
10.3389/fpsyt.2023.1230774
dc.identifier.eissnpl
1664-0640
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/319813
dc.languagepl
eng
dc.language.containerpl
eng
dc.participationpl
Strojny, Agnieszka: 20%; Starosta, Jolanta: 20%; Strojny, Paweł: 60%;
dc.pbn.affiliationpl
Dziedzina nauk społecznych : psychologia
dc.rights*
Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa
dc.rights.licence
CC-BY
dc.rights.uri*
http://creativecommons.org/licenses/by/4.0/legalcode.pl
dc.share.type
otwarte czasopismo
dc.subject.enpl
video games
dc.subject.enpl
gaming disorder
dc.subject.enpl
gaming involvement
dc.subject.enpl
video game genres
dc.subject.enpl
gaming motivation
dc.subtypepl
Article
dc.titlepl
It’s not just about how long you play : indirect gaming involvement and genre preferences in predicting gaming disorder risk : evidence from preregistered studies
dc.title.journalpl
Frontiers in Psychiatry
dc.typepl
JournalArticle
dspace.entity.type
Publication
Affiliations

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