Emotion in models meets emotion in design : building true affective games
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dc.type
BookSection
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dc.pubinfo
Piscataway : IEEE
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dc.description.physical
458-462
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dc.description.additional
Autor podpisany na pub. Grzegorz J. Nalepa. W książce brak red., odpowiedzialność - instytucja sprawcza
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dc.abstract.en
A relatively new field of research on affective gaming suggests applying affective computing solutions to develop games that can interact with the player on the emotional level. To bring together selected models of affect and affect-driven frameworks developed to date, we propose an approach based on affective design patterns. We build on the assumption that player's emotional reactions to in-game events can be evoked by patterns used early in the design phase. We provide description of experiments conducted to test our hypothesis so far, along with some tentative observations, and opportunities for further studies.
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dc.subject.en
games
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dc.subject.en
physiology
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dc.subject.en
data models
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dc.subject.en
entertainment industry
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dc.subject.en
media
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dc.subject.en
data collection
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dc.description.publication
0,75
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dc.description.conftype
international
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dc.identifier.doi
10.1109/GEM.2018.8516439
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dc.identifier.eisbn
978-1-5386-6304-2
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dc.title.container
2018 IEEE : Games, Entertainment, Media Conference (GEM), Galway, Ireland 15-17 August 2018
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dc.contributor.institution
IEEE Consumer Electronics Society
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dc.contributor.institution
Institute of Electrical and Electronics Engineers
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dc.language.container
pol
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dc.subtype
ConferenceProceedings
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dc.conference
2018 IEEE Games, Entertainment, Media Conference (GEM); 2018-08-15; 2018-08-17; Galway; Irlandia; indeksowana w Web of Science; indeksowana w Scopus; IEEEXplore, DBLP;