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Video games in the family context : how do digital media influence the relationship between children and their parents?
video games
family
education
"The eighth chapter of our book discusses video games in the family context. Video games are becoming one of the most important cultural industries. The role of this medium in the contemporary culture is reflected in the attendant numbers: the population of gamers is growing and they devote an increasing amount of time to their hobby. This, in turn, significantly affects leisure activities across different social categories. Furthermore, this change impacts the global economy as evidenced by dramatically increased gaming market revenues. The growing population of gamers includes children, for whom video games are not only a favourite media, but also a sphere of socialisation, primarily within the family. This chapter presents conclusions from a study on the role of video games in the life of a modern family. The study particularly focuses on the issue of technological and cultural competencies of children and their parents. This chapter is an attempt to deepen the analysis of the impact video games on the family environment."
cris.lastimport.scopus | 2024-04-07T14:32:59Z | |
dc.abstract.en | "The eighth chapter of our book discusses video games in the family context. Video games are becoming one of the most important cultural industries. The role of this medium in the contemporary culture is reflected in the attendant numbers: the population of gamers is growing and they devote an increasing amount of time to their hobby. This, in turn, significantly affects leisure activities across different social categories. Furthermore, this change impacts the global economy as evidenced by dramatically increased gaming market revenues. The growing population of gamers includes children, for whom video games are not only a favourite media, but also a sphere of socialisation, primarily within the family. This chapter presents conclusions from a study on the role of video games in the life of a modern family. The study particularly focuses on the issue of technological and cultural competencies of children and their parents. This chapter is an attempt to deepen the analysis of the impact video games on the family environment." | pl |
dc.affiliation | Wydział Filozoficzny : Instytut Socjologii | pl |
dc.contributor.author | Gałuszka, Damian - 377779 | pl |
dc.contributor.editor | Beniwal, Anju | pl |
dc.contributor.editor | Jain, Rashmi | pl |
dc.contributor.editor | Spracklen, Karl | pl |
dc.date.accessioned | 2018-07-20T11:27:53Z | |
dc.date.available | 2018-07-20T11:27:53Z | |
dc.date.issued | 2018 | pl |
dc.description.additional | Autor podpisany na pub. M. A. Damian Gałuszka | pl |
dc.description.physical | 161-183 | pl |
dc.description.publication | 1,3 | pl |
dc.description.series | Leisure Studies in a Global Era | |
dc.identifier.doi | 10.1007/978-3-319-70975-8_8 | pl |
dc.identifier.eisbn | 978-3-319-70975-8 | pl |
dc.identifier.isbn | 978-3-319-70974-1 | pl |
dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/56001 | |
dc.language | eng | pl |
dc.language.container | eng | pl |
dc.pubinfo | Cham : Palgrave Macmillan | pl |
dc.publisher.ministerial | Palgrave Macmillan | pl |
dc.rights | Dodaję tylko opis bibliograficzny | * |
dc.rights.licence | bez licencji | |
dc.rights.uri | * | |
dc.sourceinfo | liczba autorów 23; liczba stron 313; liczba arkuszy wydawniczych 18; | pl |
dc.subject.en | video games | pl |
dc.subject.en | family | pl |
dc.subject.en | education | pl |
dc.subtype | Article | pl |
dc.title | Video games in the family context : how do digital media influence the relationship between children and their parents? | pl |
dc.title.container | Global leisure and the struggle for a better world | pl |
dc.type | BookSection | pl |
dspace.entity.type | Publication |