This article is a reading of The Witcher 3 in relation to postcolonial approaches to Polish culture. It departs from an analysis of an online debate on racial representation in the game as a possible act of epistemic disobedience, and moves on to a consideration of three narrative aspects of the game itself: its representation of political struggle, the ideological stance of the protagonist, and ethnic inspirations in worldbuilding. By referring those three issues to postcolonial analyses of Polish culture, as well as Walter D. Mignolo’s concept of decolonization through epistemic disobedience, this article aims to demonstrate paradoxical qualities of the game, which tries to simultaneously distance itself from the established, West-oriented ways of knowledge production and gain recognition as an artifact of modern Western pop culture. Moreover, it employs the tradition of Polish Romanticism to establish itself as a bridge between Slavdom and Western culture, and strengthen the colonial idea of Poland being the proper ruler over Slavs.
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dc.subject.en
postcolonial studies
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dc.subject.en
epistemic disobedience
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dc.subject.en
slavicness
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dc.subject.en
Polish culture
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dc.subject.en
The Witcher 3
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dc.subject.en
game studies
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dc.description.volume
4
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dc.description.number
1
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dc.description.points
2
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dc.description.publication
2,0
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dc.identifier.doi
10.16995/olh.216
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dc.title.journal
Open Library in Humanities
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dc.title.volume
Postcolonial Perspectives in Game Studies
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dc.language.container
eng
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dc.date.accession
2018-02-06
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dc.affiliation
Wydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych
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dc.subtype
Article
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dc.rights.original
CC-BY; otwarte czasopismo; ostateczna wersja wydawcy; w momencie opublikowania; 0