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Misja : epidemia : strach przed mutacją jako podstawa światotwórcza gier z trylogii "StarCraft II"

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Misja : epidemia : strach przed mutacją jako podstawa światotwórcza gier z trylogii "StarCraft II"

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dc.contributor.author Maj, Krzysztof [USOS94982] pl
dc.contributor.editor Olkusz, Ksenia pl
dc.date.accessioned 2017-03-01T11:30:48Z
dc.date.available 2017-03-01T11:30:48Z
dc.date.issued 2016 pl
dc.identifier.isbn 978-83-942923-1-7 pl
dc.identifier.uri http://ruj.uj.edu.pl/xmlui/handle/item/39043
dc.language pol pl
dc.rights Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa *
dc.rights.uri http://creativecommons.org/licenses/by/4.0/pl/legalcode *
dc.title Misja : epidemia : strach przed mutacją jako podstawa światotwórcza gier z trylogii "StarCraft II" pl
dc.title.alternative Mission : outbreak : a fear of mutation as the world-building basis for the StarCraft II Trilogy pl
dc.type BookSection pl
dc.pubinfo Kraków : Ośrodek Badawczy Facta Ficta pl
dc.description.physical 149-167 pl
dc.description.additional Streszcz. po ang., bibliogr. pl
dc.identifier.weblink https://depot.ceon.pl/handle/123456789/9060 pl
dc.abstract.en In the chapter Mission: Outbreak. A Fear of Mutation as the World-building Basis for the StarCraft II Trilogy, Krzysztof M. Maj recognizes the postmodern reinterpretation of the figure of the zombie in real-time-strategy-based world-building. Having considered a zombie-centric narrative as central to both the game mechanics (survival scenarios in zombie-infested gameworlds, fortification and last-stands design in tower defense games etc.) and to the retroactive nature of post-apocalypse (zombies as reminiscence of a former human form), the author proceeds with a detailed analysis of the two major aspects of the StarCraft II storyline: the anthropocentric fear of mutation and xenonological need for evolution through assimilation. All things consideed, the chapter invites a critical reading of postcolonial and paradigmatic discourses that allows Terrans and the Protoss to reduce the Zerg’s xenobiological ability to evolve through infesting other lifeforms and absorbing their genetic material to a mere parasitism and a travesty of the process of natural evolution. Interpreted as zombielike xenomorphs, the Zerg seem to reveal an unexpected depth in their design which all the more contributes to a better understanding of how the myth of zombism may influence science fiction and fantastic world-building. pl
dc.subject.pl Starcraft 2: Wings of Liberty pl
dc.subject.pl Starcraft 2: Heart of the Swarm pl
dc.subject.pl Starcraft 2: Legacy of the Void pl
dc.subject.pl światotwórstwo pl
dc.subject.pl zergi pl
dc.subject.pl zombie pl
dc.subject.pl gry wideo pl
dc.subject.pl groznawstwo pl
dc.subject.pl allotopia pl
dc.subject.en Starcraft 2: Wings of Liberty pl
dc.subject.en Starcraft 2: Heart of the Swarm pl
dc.subject.en Starcraft 2: Legacy of the Void pl
dc.subject.en world-building pl
dc.subject.en zergs pl
dc.subject.en zombies pl
dc.subject.en video games pl
dc.subject.en game studies pl
dc.subject.en allotopia pl
dc.description.series Perspektywy Ponowoczesności; t. 1 pl
dc.description.publication 0,52 pl
dc.title.container Zombie w kulturze pl
dc.language.container pol pl
dc.date.accession 2017-03-01 pl
dc.affiliation Wydział Polonistyki pl
dc.subtype Article pl
dc.rights.original CC-BY; inne; ostateczna wersja wydawcy; w momencie opublikowania; 0; pl
dc.identifier.project ROD UJ / P pl


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Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa Except where otherwise noted, this item's license is described as Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa