The aim of the article is to present the phenomenon of video games as a metaphor of the contemporary social relations. Virtual space of video game is compared to the structure of contemporary city, therefore it enables new perspectives for research. This analysis focuses on the concept of the "other" and its presence in different aspects of the game world. The article emphasises the moment of encounter with the virtual other in the context of single-player game, that unintendedly becomes a metaphor of contemporary social relations.
keywords in Polish:
gry wideo, obcy, ponowoczesność, miasto
keywords in English:
video game, the other, postmodernism, city
number of pulisher's sheets:
0,7
affiliation:
Wydział Zarządzania i Komunikacji Społecznej : Instytut Sztuk Audiowizualnych