The article focuses on the connection between player’s agency and his identity in the exploration computer games. The aim of the article is to trace down the influence of various tools and interaction mechanics on ways in which players mark their presence in the game and convey their identities. The analysed titles include pure exploration games, like Proteus (Ed Key, David Kanaga, 2013) and MirrorMoon EP (Santa Ragione, 2013), as well as some titles which employ only selected mechanics of exploration games, such as The Elder Scrolls V: Skyrim (Bethesda, 2011). Three main points of interest are examined in the article: 1) interfaces and mechanics in relation to player’s agency 2) tools that enable players to build their own narratives and shape the avatars 3) agency in the context of game goals and tasks assigned to a player by the game itself. The theoretical context of the article is linked to the Giorgio Agamben’s theory of dispositif.
pl
dc.subject.pl
gry eksploracyjne
pl
dc.subject.pl
sprawczość
pl
dc.subject.pl
podmiotowość
pl
dc.subject.en
exploration games
pl
dc.subject.en
player’s agency
pl
dc.subject.en
subjectivity
pl
dc.description.number
3 (25)
pl
dc.identifier.doi
10.4467/2084395XWI.15.019.4798
pl
dc.identifier.eissn
2084-395X
pl
dc.title.journal
Wielogłos
pl
dc.title.volume
Poetyka i retoryka gier wideo
pl
dc.language.container
pol
pl
dc.date.accession
2020-02-06
pl
dc.affiliation
Wydział Zarządzania i Komunikacji Społecznej : Instytut Sztuk Audiowizualnych
pl
dc.subtype
Article
pl
dc.rights.original
OTHER; otwarte czasopismo; ostateczna wersja wydawcy; w momencie opublikowania; 0