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Sprawczość i tożsamość w grach eksploracyjnych


Sprawczość i tożsamość w grach eksploracyjnych

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dc.contributor.author Felczak, Mateusz [USOS61469] pl
dc.date.accessioned 2016-11-22T14:41:25Z
dc.date.available 2016-11-22T14:41:25Z
dc.date.issued 2015 pl
dc.identifier.issn 1897-1962 pl
dc.identifier.uri http://ruj.uj.edu.pl/xmlui/handle/item/32648
dc.language pol pl
dc.rights Dozwolony użytek utworów chronionych *
dc.rights.uri http://ruj.uj.edu.pl/4dspace/License/copyright/licencja_copyright.pdf *
dc.title Sprawczość i tożsamość w grach eksploracyjnych pl
dc.title.alternative Agency and indentity in the exploration games pl
dc.type JournalArticle pl
dc.description.physical 41-51 pl
dc.description.additional Bibliogr. s. 50-51 pl
dc.identifier.weblink http://www.ejournals.eu/Wieloglos/2015/3-25-2015/art/6481/ pl
dc.abstract.en The article focuses on the connection between player’s agency and his identity in the exploration computer games. The aim of the article is to trace down the influence of various tools and interaction mechanics on ways in which players mark their presence in the game and convey their identities. The analysed titles include pure exploration games, like Proteus (Ed Key, David Kanaga, 2013) and MirrorMoon EP (Santa Ragione, 2013), as well as some titles which employ only selected mechanics of exploration games, such as The Elder Scrolls V: Skyrim (Bethesda, 2011). Three main points of interest are examined in the article: 1) interfaces and mechanics in relation to player’s agency 2) tools that enable players to build their own narratives and shape the avatars 3) agency in the context of game goals and tasks assigned to a player by the game itself. The theoretical context of the article is linked to the Giorgio Agamben’s theory of dispositif. pl
dc.subject.pl gry eksploracyjne pl
dc.subject.pl sprawczość pl
dc.subject.pl podmiotowość pl
dc.subject.en exploration games pl
dc.subject.en player’s agency pl
dc.subject.en subjectivity pl
dc.description.number 3 (25) pl
dc.identifier.doi 10.4467/2084395XWI.15.019.4798 pl
dc.identifier.eissn 2084-395X pl
dc.title.journal Wielogłos pl
dc.title.volume Poetyka i retoryka gier wideo pl
dc.language.container pol pl
dc.date.accession 2020-02-06 pl
dc.affiliation Wydział Zarządzania i Komunikacji Społecznej : Instytut Sztuk Audiowizualnych pl
dc.subtype Article pl
dc.rights.original OTHER; otwarte czasopismo; ostateczna wersja wydawcy; w momencie opublikowania; 0 pl
dc.identifier.project ROD UJ / P pl
.pointsMNiSW [2015 B]: 12

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