Cardboard Genocide : board game design as a tool in Holocaust Education

2020
journal article
article
dc.abstract.enThe paper is a report from a board game design workshop organized by a team of memory scholars, game scholars and Holocaust educators from Jagiellonian University in Kraków for a group of middle school students (age 15-16) from Radecznica, a small village in eastern Poland. The aim of the workshop was to raise awareness and facilitate reflection on local Holocaust histories through board game design. To that end, a two-day design event was organized and conducted, to help the students develop personal bonds with the local Holocaust history. Due to the workshop’s success, we believe the board game design proved to be an effective tool in the Holocaust education. The workshop results are discussed with regard to the Holocaust absence from game culture and considered in the context of the ongoing struggle to detaboo the involvement of ethnic Poles in the destruction of Jewish communities in Poland during the Second World War.pl
dc.affiliationWydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowychpl
dc.contributor.authorMajkowski, Tomasz - 147028 pl
dc.contributor.authorSuszkiewicz, Katarzyna - 156570 pl
dc.date.accession2021-02-17pl
dc.date.accessioned2021-02-27T09:07:09Z
dc.date.available2021-02-27T09:07:09Z
dc.date.issued2020pl
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.additionalAutor podpisany na publikacji: Thomasz Z. Majkowskipl
dc.description.number9pl
dc.description.physical71-90pl
dc.description.points5pl
dc.description.publication1,5pl
dc.description.versionostateczna wersja wydawcy
dc.identifier.issn2280-7705pl
dc.identifier.projectROD UJ / OPpl
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/265880
dc.identifier.weblinkhttps://www.gamejournal.it/cardboard-genocide/pl
dc.languageengpl
dc.language.containerengpl
dc.participationSuszkiewicz, Katarzyna: 50%; Majkowski, Tomasz: 50%;pl
dc.pbn.affiliationDziedzina nauk humanistycznych : nauki o kulturze i religiipl
dc.rightsUdzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa*
dc.rights.licenceCC-BY
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/legalcode.pl*
dc.share.typeotwarte czasopismo
dc.subject.engame designpl
dc.subject.engame-based educationpl
dc.subject.enmemorypl
dc.subject.enHolocaustpl
dc.subject.enRadecznicapl
dc.subtypeArticlepl
dc.titleCardboard Genocide : board game design as a tool in Holocaust Educationpl
dc.title.journalG.A.M.E.pl
dc.title.volumeThe Taboos of Game Studiespl
dc.typeJournalArticlepl
dspace.entity.typePublication
dc.abstract.enpl
The paper is a report from a board game design workshop organized by a team of memory scholars, game scholars and Holocaust educators from Jagiellonian University in Kraków for a group of middle school students (age 15-16) from Radecznica, a small village in eastern Poland. The aim of the workshop was to raise awareness and facilitate reflection on local Holocaust histories through board game design. To that end, a two-day design event was organized and conducted, to help the students develop personal bonds with the local Holocaust history. Due to the workshop’s success, we believe the board game design proved to be an effective tool in the Holocaust education. The workshop results are discussed with regard to the Holocaust absence from game culture and considered in the context of the ongoing struggle to detaboo the involvement of ethnic Poles in the destruction of Jewish communities in Poland during the Second World War.
dc.affiliationpl
Wydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych
dc.contributor.authorpl
Majkowski, Tomasz - 147028
dc.contributor.authorpl
Suszkiewicz, Katarzyna - 156570
dc.date.accessionpl
2021-02-17
dc.date.accessioned
2021-02-27T09:07:09Z
dc.date.available
2021-02-27T09:07:09Z
dc.date.issuedpl
2020
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.additionalpl
Autor podpisany na publikacji: Thomasz Z. Majkowski
dc.description.numberpl
9
dc.description.physicalpl
71-90
dc.description.pointspl
5
dc.description.publicationpl
1,5
dc.description.version
ostateczna wersja wydawcy
dc.identifier.issnpl
2280-7705
dc.identifier.projectpl
ROD UJ / OP
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/265880
dc.identifier.weblinkpl
https://www.gamejournal.it/cardboard-genocide/
dc.languagepl
eng
dc.language.containerpl
eng
dc.participationpl
Suszkiewicz, Katarzyna: 50%; Majkowski, Tomasz: 50%;
dc.pbn.affiliationpl
Dziedzina nauk humanistycznych : nauki o kulturze i religii
dc.rights*
Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa
dc.rights.licence
CC-BY
dc.rights.uri*
http://creativecommons.org/licenses/by/4.0/legalcode.pl
dc.share.type
otwarte czasopismo
dc.subject.enpl
game design
dc.subject.enpl
game-based education
dc.subject.enpl
memory
dc.subject.enpl
Holocaust
dc.subject.enpl
Radecznica
dc.subtypepl
Article
dc.titlepl
Cardboard Genocide : board game design as a tool in Holocaust Education
dc.title.journalpl
G.A.M.E.
dc.title.volumepl
The Taboos of Game Studies
dc.typepl
JournalArticle
dspace.entity.type
Publication
Affiliations

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