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Cardboard Genocide : board game design as a tool in Holocaust Education
game design
game-based education
memory
Holocaust
Radecznica
Autor podpisany na publikacji: Thomasz Z. Majkowski
The paper is a report from a board game design workshop organized by a team of memory scholars, game scholars and Holocaust educators from Jagiellonian University in Kraków for a group of middle school students (age 15-16) from Radecznica, a small village in eastern Poland. The aim of the workshop was to raise awareness and facilitate reflection on local Holocaust histories through board game design. To that end, a two-day design event was organized and conducted, to help the students develop personal bonds with the local Holocaust history. Due to the workshop’s success, we believe the board game design proved to be an effective tool in the Holocaust education. The workshop results are discussed with regard to the Holocaust absence from game culture and considered in the context of the ongoing struggle to detaboo the involvement of ethnic Poles in the destruction of Jewish communities in Poland during the Second World War.
dc.abstract.en | The paper is a report from a board game design workshop organized by a team of memory scholars, game scholars and Holocaust educators from Jagiellonian University in Kraków for a group of middle school students (age 15-16) from Radecznica, a small village in eastern Poland. The aim of the workshop was to raise awareness and facilitate reflection on local Holocaust histories through board game design. To that end, a two-day design event was organized and conducted, to help the students develop personal bonds with the local Holocaust history. Due to the workshop’s success, we believe the board game design proved to be an effective tool in the Holocaust education. The workshop results are discussed with regard to the Holocaust absence from game culture and considered in the context of the ongoing struggle to detaboo the involvement of ethnic Poles in the destruction of Jewish communities in Poland during the Second World War. | pl |
dc.affiliation | Wydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych | pl |
dc.contributor.author | Majkowski, Tomasz - 147028 | pl |
dc.contributor.author | Suszkiewicz, Katarzyna - 156570 | pl |
dc.date.accession | 2021-02-17 | pl |
dc.date.accessioned | 2021-02-27T09:07:09Z | |
dc.date.available | 2021-02-27T09:07:09Z | |
dc.date.issued | 2020 | pl |
dc.date.openaccess | 0 | |
dc.description.accesstime | w momencie opublikowania | |
dc.description.additional | Autor podpisany na publikacji: Thomasz Z. Majkowski | pl |
dc.description.number | 9 | pl |
dc.description.physical | 71-90 | pl |
dc.description.points | 5 | pl |
dc.description.publication | 1,5 | pl |
dc.description.version | ostateczna wersja wydawcy | |
dc.identifier.issn | 2280-7705 | pl |
dc.identifier.project | ROD UJ / OP | pl |
dc.identifier.uri | https://ruj.uj.edu.pl/xmlui/handle/item/265880 | |
dc.identifier.weblink | https://www.gamejournal.it/cardboard-genocide/ | pl |
dc.language | eng | pl |
dc.language.container | eng | pl |
dc.participation | Suszkiewicz, Katarzyna: 50%; Majkowski, Tomasz: 50%; | pl |
dc.pbn.affiliation | Dziedzina nauk humanistycznych : nauki o kulturze i religii | pl |
dc.rights | Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa | * |
dc.rights.licence | CC-BY | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/legalcode.pl | * |
dc.share.type | otwarte czasopismo | |
dc.subject.en | game design | pl |
dc.subject.en | game-based education | pl |
dc.subject.en | memory | pl |
dc.subject.en | Holocaust | pl |
dc.subject.en | Radecznica | pl |
dc.subtype | Article | pl |
dc.title | Cardboard Genocide : board game design as a tool in Holocaust Education | pl |
dc.title.journal | G.A.M.E. | pl |
dc.title.volume | The Taboos of Game Studies | pl |
dc.type | JournalArticle | pl |
dspace.entity.type | Publication |
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