The author of the article discusses the problem of time and temporality in video games. Andrzej Pitrus compares recent games with cinema. The problem, raised earlier by other academics, needs revisions because of the new technologies, and new strategies in game design. Video games are getting closer to cinema, not only because of constant improvements of IT, but also because studios are looking for new audiences. Both AAA games and independent productions are discussed.
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dc.subject.pl
gry wideo
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dc.subject.pl
kino
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dc.subject.pl
czas
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dc.subject.pl
temporalność
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dc.subject.en
video games
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dc.subject.en
cinema
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dc.subject.en
time
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dc.subject.en
temporality
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dc.description.number
3 (25)
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dc.description.publication
0,65
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dc.identifier.doi
10.4467/2084395XWI.15.020.4799
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dc.identifier.eissn
2084-395X
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dc.title.journal
Wielogłos
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dc.title.volume
Poetyka i retoryka gier wideo
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dc.language.container
pol
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dc.date.accession
2016-05-04
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dc.affiliation
Wydział Zarządzania i Komunikacji Społecznej : Instytut Sztuk Audiowizualnych
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dc.subtype
Article
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dc.rights.original
OTHER; otwarte czasopismo; ostateczna wersja wydawcy; w momencie opublikowania; 0