Use of gamification in the process of selection of candidates for the position in the opinion of young adults in Poland

2015
journal article
article
dc.abstract.enThe article focuses on the potential of the use of gamification in the selection process, willingness to participate in this form of recruitment among young people (20–25 years of age) entering the labour market and the factors differentiating their willingness. Due to the lack of information on that subject on the Polish study field, this research has a pilot character. The data collected among 100 students who are about to enter the labour market. This group is significant because of the nature of the examined selection method – in theory it is young people – born after year 90 and making full use of information technology every day – they are to become the target group of this form of recruitment. They were subjected to statistical analysis with the use of the Chi-square test and the Pearson correlation coefficient. Research results confirmed the potential of this method of selection. According to the theoretical assumptions, gamification has been positively assessed by respondents. The vast majority of respondents expressed willingness to participate in recruitment with the help of gamification. The analysis has not revealed any significant differences between the adopted independent variables and the willingness to take part in this form of recruitment declared by respondents.pl
dc.affiliationWydział Zarządzania i Komunikacji Społecznej : Instytut Ekonomii, Finansów i Zarządzaniapl
dc.contributor.authorKrasulak, Monikapl
dc.date.accession2019-02-25pl
dc.date.accessioned2016-02-26T11:57:01Z
dc.date.available2016-02-26T11:57:01Z
dc.date.issued2015pl
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.additionalBibliogr. s. 214-215pl
dc.description.number3pl
dc.description.physical203-215pl
dc.description.publication0,8pl
dc.description.versionostateczna wersja wydawcy
dc.description.volume1pl
dc.identifier.doi10.4467/2450114XJJM.15.015.4472pl
dc.identifier.eissn2450-114Xpl
dc.identifier.projectROD UJ / Ppl
dc.identifier.urihttp://ruj.uj.edu.pl/xmlui/handle/item/21540
dc.identifier.weblinkhttp://www.ejournals.eu/jjm/Tom-1-(2015)/Numer-3/art/6387/pl
dc.languageengpl
dc.language.containerengpl
dc.rightsDozwolony użytek utworów chronionych*
dc.rights.licenceOTHER
dc.rights.urihttp://ruj.uj.edu.pl/4dspace/License/copyright/licencja_copyright.pdf*
dc.share.typeotwarte czasopismo
dc.subject.engamepl
dc.subject.engamificationpl
dc.subject.encandidatepl
dc.subject.enrecruitmentpl
dc.subject.enselectionpl
dc.subtypeArticlepl
dc.titleUse of gamification in the process of selection of candidates for the position in the opinion of young adults in Polandpl
dc.title.journalJagiellonian Journal of Managementpl
dc.typeJournalArticlepl
dspace.entity.typePublication
dc.abstract.enpl
The article focuses on the potential of the use of gamification in the selection process, willingness to participate in this form of recruitment among young people (20–25 years of age) entering the labour market and the factors differentiating their willingness. Due to the lack of information on that subject on the Polish study field, this research has a pilot character. The data collected among 100 students who are about to enter the labour market. This group is significant because of the nature of the examined selection method – in theory it is young people – born after year 90 and making full use of information technology every day – they are to become the target group of this form of recruitment. They were subjected to statistical analysis with the use of the Chi-square test and the Pearson correlation coefficient. Research results confirmed the potential of this method of selection. According to the theoretical assumptions, gamification has been positively assessed by respondents. The vast majority of respondents expressed willingness to participate in recruitment with the help of gamification. The analysis has not revealed any significant differences between the adopted independent variables and the willingness to take part in this form of recruitment declared by respondents.
dc.affiliationpl
Wydział Zarządzania i Komunikacji Społecznej : Instytut Ekonomii, Finansów i Zarządzania
dc.contributor.authorpl
Krasulak, Monika
dc.date.accessionpl
2019-02-25
dc.date.accessioned
2016-02-26T11:57:01Z
dc.date.available
2016-02-26T11:57:01Z
dc.date.issuedpl
2015
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.additionalpl
Bibliogr. s. 214-215
dc.description.numberpl
3
dc.description.physicalpl
203-215
dc.description.publicationpl
0,8
dc.description.version
ostateczna wersja wydawcy
dc.description.volumepl
1
dc.identifier.doipl
10.4467/2450114XJJM.15.015.4472
dc.identifier.eissnpl
2450-114X
dc.identifier.projectpl
ROD UJ / P
dc.identifier.uri
http://ruj.uj.edu.pl/xmlui/handle/item/21540
dc.identifier.weblinkpl
http://www.ejournals.eu/jjm/Tom-1-(2015)/Numer-3/art/6387/
dc.languagepl
eng
dc.language.containerpl
eng
dc.rights*
Dozwolony użytek utworów chronionych
dc.rights.licence
OTHER
dc.rights.uri*
http://ruj.uj.edu.pl/4dspace/License/copyright/licencja_copyright.pdf
dc.share.type
otwarte czasopismo
dc.subject.enpl
game
dc.subject.enpl
gamification
dc.subject.enpl
candidate
dc.subject.enpl
recruitment
dc.subject.enpl
selection
dc.subtypepl
Article
dc.titlepl
Use of gamification in the process of selection of candidates for the position in the opinion of young adults in Poland
dc.title.journalpl
Jagiellonian Journal of Management
dc.typepl
JournalArticle
dspace.entity.type
Publication
Affiliations

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