Graph-based method for the interpretation of user activities in serious games

2021
book section
conference proceedings
2
cris.lastimport.wos2024-04-09T22:26:23Z
dc.abstract.enComputer-based training systems are of growing importance nowadays. Demand for remote skill and knowledge validating solutions is higher than ever before. Serious games provide safe and replayable conditions for teaching and practice. The main issue with education founded on serious games paradigm is the evaluation of the players. Virtual environments allow for various activities that are hard to grasp and quantify automatically. Gameplay log files are usually filled with an excess of trivial activities that don’t provide vital information about user’s skills or knowledge in the relevant domain. In this paper, the authors propose a novel method for classification and interpretation of user activities in computer-based training systems. The innovation of the presented idea lies in the combination of layered graphs data structures, and Bayesian inference about the user’s skills and knowledge.pl
dc.affiliationWydział Fizyki, Astronomii i Informatyki Stosowanej : Instytut Informatyki Stosowanejpl
dc.conferenceIFIP TC13 Conference on Human-Computer Interaction
dc.conference.cityBari
dc.conference.countryWłochy
dc.conference.datefinish2021-09-03
dc.conference.datestart2021-08-30
dc.conference.indexscopustrue
dc.conference.indexwostrue
dc.conference.shortcutInteract
dc.contributor.authorGrabska-Gradzińska, Iwona - 121296 pl
dc.contributor.authorArgasiński, Jan - 105948 pl
dc.contributor.editorArdito, Carmelopl
dc.contributor.editorLanzilotti, Rosapl
dc.contributor.editorMalizia, Alessiopl
dc.contributor.editorPetrie, Helenpl
dc.contributor.editorPiccinno, Antoniopl
dc.contributor.editorDesolda, Giuseppepl
dc.contributor.editorInkpen, Koripl
dc.contributor.institutionIFIP International Federation for Information Processingpl
dc.date.accessioned2021-09-27T16:56:38Z
dc.date.available2021-09-27T16:56:38Z
dc.date.issued2021pl
dc.description.conftypeinternationalpl
dc.description.physical87-96pl
dc.description.publication0,7pl
dc.description.seriesLecture Notes in Computer Science
dc.description.seriesissntrue
dc.description.seriesnumber12934
dc.identifier.doi10.1007/978-3-030-85613-7_6pl
dc.identifier.eisbn978-3-030-85613-7pl
dc.identifier.isbn978-3-030-85612-0pl
dc.identifier.projectROD UJ / Opl
dc.identifier.serieseissn1611-3349
dc.identifier.seriesissn0302-9743
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/279166
dc.languageengpl
dc.language.containerengpl
dc.participationArgasiński, Jan: 50%; Grabska-Gradzińska, Iwona: 50%;pl
dc.pbn.affiliationDziedzina nauk inżynieryjno-technicznych : informatyka techniczna i telekomunikacjapl
dc.pubinfoCham : Springer Naturepl
dc.publisher.ministerialSpringerpl
dc.rightsDodaję tylko opis bibliograficzny*
dc.rights.licenceBez licencji otwartego dostępu
dc.rights.uri*
dc.subject.enlayered graphspl
dc.subject.enserious gamespl
dc.subject.entraining evaluationpl
dc.subject.eneducational assessmentpl
dc.subtypeConferenceProceedingspl
dc.titleGraph-based method for the interpretation of user activities in serious gamespl
dc.title.containerHuman-Computer Interaction – INTERACT 2021 : 18th IFIP TC 13 International Conference Bari, Italy, August 30 – September 3, 2021, proceedings, part 3pl
dc.typeBookSectionpl
dspace.entity.typePublication
cris.lastimport.wos
2024-04-09T22:26:23Z
dc.abstract.enpl
Computer-based training systems are of growing importance nowadays. Demand for remote skill and knowledge validating solutions is higher than ever before. Serious games provide safe and replayable conditions for teaching and practice. The main issue with education founded on serious games paradigm is the evaluation of the players. Virtual environments allow for various activities that are hard to grasp and quantify automatically. Gameplay log files are usually filled with an excess of trivial activities that don’t provide vital information about user’s skills or knowledge in the relevant domain. In this paper, the authors propose a novel method for classification and interpretation of user activities in computer-based training systems. The innovation of the presented idea lies in the combination of layered graphs data structures, and Bayesian inference about the user’s skills and knowledge.
dc.affiliationpl
Wydział Fizyki, Astronomii i Informatyki Stosowanej : Instytut Informatyki Stosowanej
dc.conference
IFIP TC13 Conference on Human-Computer Interaction
dc.conference.city
Bari
dc.conference.country
Włochy
dc.conference.datefinish
2021-09-03
dc.conference.datestart
2021-08-30
dc.conference.indexscopus
true
dc.conference.indexwos
true
dc.conference.shortcut
Interact
dc.contributor.authorpl
Grabska-Gradzińska, Iwona - 121296
dc.contributor.authorpl
Argasiński, Jan - 105948
dc.contributor.editorpl
Ardito, Carmelo
dc.contributor.editorpl
Lanzilotti, Rosa
dc.contributor.editorpl
Malizia, Alessio
dc.contributor.editorpl
Petrie, Helen
dc.contributor.editorpl
Piccinno, Antonio
dc.contributor.editorpl
Desolda, Giuseppe
dc.contributor.editorpl
Inkpen, Kori
dc.contributor.institutionpl
IFIP International Federation for Information Processing
dc.date.accessioned
2021-09-27T16:56:38Z
dc.date.available
2021-09-27T16:56:38Z
dc.date.issuedpl
2021
dc.description.conftypepl
international
dc.description.physicalpl
87-96
dc.description.publicationpl
0,7
dc.description.series
Lecture Notes in Computer Science
dc.description.seriesissn
true
dc.description.seriesnumber
12934
dc.identifier.doipl
10.1007/978-3-030-85613-7_6
dc.identifier.eisbnpl
978-3-030-85613-7
dc.identifier.isbnpl
978-3-030-85612-0
dc.identifier.projectpl
ROD UJ / O
dc.identifier.serieseissn
1611-3349
dc.identifier.seriesissn
0302-9743
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/279166
dc.languagepl
eng
dc.language.containerpl
eng
dc.participationpl
Argasiński, Jan: 50%; Grabska-Gradzińska, Iwona: 50%;
dc.pbn.affiliationpl
Dziedzina nauk inżynieryjno-technicznych : informatyka techniczna i telekomunikacja
dc.pubinfopl
Cham : Springer Nature
dc.publisher.ministerialpl
Springer
dc.rights*
Dodaję tylko opis bibliograficzny
dc.rights.licence
Bez licencji otwartego dostępu
dc.rights.uri*
dc.subject.enpl
layered graphs
dc.subject.enpl
serious games
dc.subject.enpl
training evaluation
dc.subject.enpl
educational assessment
dc.subtypepl
ConferenceProceedings
dc.titlepl
Graph-based method for the interpretation of user activities in serious games
dc.title.containerpl
Human-Computer Interaction – INTERACT 2021 : 18th IFIP TC 13 International Conference Bari, Italy, August 30 – September 3, 2021, proceedings, part 3
dc.typepl
BookSection
dspace.entity.type
Publication
Affiliations

* The migration of download and view statistics prior to the date of April 8, 2024 is in progress.

Views
30
Views per month
Views per city
Ashburn
4
Krakow
4
Beijing
2
Mogilany
2
Sofia
2
Wroclaw
2
Auckland
1
Chandler
1
Dublin
1

No access

No Thumbnail Available