Relacja dziecko-rodzic w perspektywie gry komputerowej : wyniki badania nad obecnością gier wideo w rodzinie

2016
journal article
article
dc.abstract.enVideo games are an important part of contemporary culture and economy, since the number of video game users is constantly increasing, part of that group consists of children. Socialization of young gamers largely takes place in the family. The purpose of this article is to present the conclusions brought by the research on role of video games in the life of the modern family. The study focuses in particular on the issue of technological and cultural com­ petence of children and parents. The research was conducted employing quantitative and qualitative methods-a questionnaire survey and interview. Some worrying phenomena has become noticeable within the pool of twenty four surveyed families, especially in terms of: shortcomings in the cultural and technological competence of parents, insufficient level of parental control, limited communication between parents and children or the lack of support from the school. This article is an attempt to deepen the analysis of impact that video games have on the family environment. The mentioned issue is particularly important in the perspective of growing prevalence of this me­ dium and its specificity-significantly different from older media.pl
dc.affiliationWydział Filozoficzny : Instytut Socjologiipl
dc.contributor.authorGałuszka, Damian - 377779 pl
dc.date.accessioned2018-07-20T13:19:31Z
dc.date.available2018-07-20T13:19:31Z
dc.date.issued2016pl
dc.date.openaccess24
dc.description.accesstimepo opublikowaniu
dc.description.number1 (111)pl
dc.description.physical197-216pl
dc.description.publication1pl
dc.description.versionostateczna wersja wydawcy
dc.identifier.doi10.15804/kie.2016.01.11pl
dc.identifier.issn1230-266Xpl
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/56012
dc.languagepolpl
dc.language.containerpolpl
dc.rightsUdzielam licencji. Uznanie autorstwa - Użycie niekomercyjne - Bez utworów zależnych 3.0 Polska*
dc.rights.licenceCC-BY-NC-ND
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/legalcode*
dc.share.typeotwarte repozytorium
dc.subject.enmodern familypl
dc.subject.enmedia socializationpl
dc.subject.envideo gamespl
dc.subject.engeneration gappl
dc.subject.ennew mediapl
dc.subject.plwspółczesna rodzinapl
dc.subject.plsocjalizacja medialnapl
dc.subject.plluka generacyjnapl
dc.subject.plnowe mediapl
dc.subtypeArticlepl
dc.titleRelacja dziecko-rodzic w perspektywie gry komputerowej : wyniki badania nad obecnością gier wideo w rodziniepl
dc.title.alternativeChild-parent relation in the perspective of a computer game : the results of the study on the presence of video games in the familypl
dc.title.journalKultura i Edukacjapl
dc.typeJournalArticlepl
dspace.entity.typePublication
dc.abstract.enpl
Video games are an important part of contemporary culture and economy, since the number of video game users is constantly increasing, part of that group consists of children. Socialization of young gamers largely takes place in the family. The purpose of this article is to present the conclusions brought by the research on role of video games in the life of the modern family. The study focuses in particular on the issue of technological and cultural com­ petence of children and parents. The research was conducted employing quantitative and qualitative methods-a questionnaire survey and interview. Some worrying phenomena has become noticeable within the pool of twenty four surveyed families, especially in terms of: shortcomings in the cultural and technological competence of parents, insufficient level of parental control, limited communication between parents and children or the lack of support from the school. This article is an attempt to deepen the analysis of impact that video games have on the family environment. The mentioned issue is particularly important in the perspective of growing prevalence of this me­ dium and its specificity-significantly different from older media.
dc.affiliationpl
Wydział Filozoficzny : Instytut Socjologii
dc.contributor.authorpl
Gałuszka, Damian - 377779
dc.date.accessioned
2018-07-20T13:19:31Z
dc.date.available
2018-07-20T13:19:31Z
dc.date.issuedpl
2016
dc.date.openaccess
24
dc.description.accesstime
po opublikowaniu
dc.description.numberpl
1 (111)
dc.description.physicalpl
197-216
dc.description.publicationpl
1
dc.description.version
ostateczna wersja wydawcy
dc.identifier.doipl
10.15804/kie.2016.01.11
dc.identifier.issnpl
1230-266X
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/56012
dc.languagepl
pol
dc.language.containerpl
pol
dc.rights*
Udzielam licencji. Uznanie autorstwa - Użycie niekomercyjne - Bez utworów zależnych 3.0 Polska
dc.rights.licence
CC-BY-NC-ND
dc.rights.uri*
http://creativecommons.org/licenses/by-nc-nd/3.0/pl/legalcode
dc.share.type
otwarte repozytorium
dc.subject.enpl
modern family
dc.subject.enpl
media socialization
dc.subject.enpl
video games
dc.subject.enpl
generation gap
dc.subject.enpl
new media
dc.subject.plpl
współczesna rodzina
dc.subject.plpl
socjalizacja medialna
dc.subject.plpl
luka generacyjna
dc.subject.plpl
nowe media
dc.subtypepl
Article
dc.titlepl
Relacja dziecko-rodzic w perspektywie gry komputerowej : wyniki badania nad obecnością gier wideo w rodzinie
dc.title.alternativepl
Child-parent relation in the perspective of a computer game : the results of the study on the presence of video games in the family
dc.title.journalpl
Kultura i Edukacja
dc.typepl
JournalArticle
dspace.entity.type
Publication

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