Lost Worlds of Andromeda

2021
journal article
article
cris.lastimport.wos2024-04-10T02:07:09Z
dc.abstract.enThe paper offers a reading of "Mass Effect: Andromeda" (BioWare 2017) vis-à-vis lost world romance (also dubbed "lost race romance", or "imperial romance"), a late-Victorian area novelistic genre originating from H. Rider Haggard's "King Solomon's Mines" and serving as a major tool for British Empire propaganda - and as a source of the early science-fiction conventions. We claim the narrative failure of the ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19th Century novelistic convention can be remediated as contemporary digital games, and to expose the link between imperial imaginary and the way open-world digital games are structured, on both narrative and gameplay levels - even when they do not directly refer to the historical colonial legacy.pl
dc.affiliationWydział Polonistykipl
dc.affiliationWydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowychpl
dc.contributor.authorMajkowski, Tomasz - 147028 pl
dc.contributor.authorKozyra, Magdalena - 218612 pl
dc.date.accession2021-08-23pl
dc.date.accessioned2021-08-25T11:46:01Z
dc.date.available2021-08-25T11:46:01Z
dc.date.issued2021pl
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.additionalAutor podpisany Tomasz Z. Majkowskipl
dc.description.number20 (2)pl
dc.description.physical23-40pl
dc.description.publication1,5pl
dc.description.versionostateczna wersja wydawcy
dc.identifier.doi10.7494/human.2021.20.2.23pl
dc.identifier.eissn2300-7109pl
dc.identifier.issn2084-3364pl
dc.identifier.projectROD UJ / OPpl
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/277520
dc.identifier.weblinkhttps://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.23.pdfpl
dc.languageengpl
dc.language.containerengpl
dc.pbn.affiliationDziedzina nauk humanistycznych : literaturoznawstwopl
dc.rightsUdzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa*
dc.rights.licenceCC-BY
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/legalcode.pl*
dc.share.typeotwarte czasopismo
dc.subject.enimperialismpl
dc.subject.enscience fictionpl
dc.subject.encolonialismpl
dc.subject.engame studiespl
dc.subject.endigital gamespl
dc.subject.envictorian novelpl
dc.subject.enMass Effectpl
dc.subject.plimperializmpl
dc.subject.plscience fictionpl
dc.subject.plkolonializmpl
dc.subject.plgroznawstwopl
dc.subject.plgry cyfrowepl
dc.subject.plpowieść wiktoriańskapl
dc.subject.plMass Effectpl
dc.subtypeArticlepl
dc.titleLost Worlds of Andromedapl
dc.title.journalStudia Humanistyczne AGHpl
dc.title.volumeLe jeu et récit. Revisiting narrativity in video gamespl
dc.typeJournalArticlepl
dspace.entity.typePublication
cris.lastimport.wos
2024-04-10T02:07:09Z
dc.abstract.enpl
The paper offers a reading of "Mass Effect: Andromeda" (BioWare 2017) vis-à-vis lost world romance (also dubbed "lost race romance", or "imperial romance"), a late-Victorian area novelistic genre originating from H. Rider Haggard's "King Solomon's Mines" and serving as a major tool for British Empire propaganda - and as a source of the early science-fiction conventions. We claim the narrative failure of the ill-received game stems from its adherence to the rigid principles and forceful themes of the genre and the colonial and imperial imaginary informing it. Our analysis aims at highlighting the way 19th Century novelistic convention can be remediated as contemporary digital games, and to expose the link between imperial imaginary and the way open-world digital games are structured, on both narrative and gameplay levels - even when they do not directly refer to the historical colonial legacy.
dc.affiliationpl
Wydział Polonistyki
dc.affiliationpl
Wydział Polonistyki : Katedra Antropologii Literatury i Badań Kulturowych
dc.contributor.authorpl
Majkowski, Tomasz - 147028
dc.contributor.authorpl
Kozyra, Magdalena - 218612
dc.date.accessionpl
2021-08-23
dc.date.accessioned
2021-08-25T11:46:01Z
dc.date.available
2021-08-25T11:46:01Z
dc.date.issuedpl
2021
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.additionalpl
Autor podpisany Tomasz Z. Majkowski
dc.description.numberpl
20 (2)
dc.description.physicalpl
23-40
dc.description.publicationpl
1,5
dc.description.version
ostateczna wersja wydawcy
dc.identifier.doipl
10.7494/human.2021.20.2.23
dc.identifier.eissnpl
2300-7109
dc.identifier.issnpl
2084-3364
dc.identifier.projectpl
ROD UJ / OP
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/277520
dc.identifier.weblinkpl
https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.23.pdf
dc.languagepl
eng
dc.language.containerpl
eng
dc.pbn.affiliationpl
Dziedzina nauk humanistycznych : literaturoznawstwo
dc.rights*
Udzielam licencji. Uznanie autorstwa 4.0 Międzynarodowa
dc.rights.licence
CC-BY
dc.rights.uri*
http://creativecommons.org/licenses/by/4.0/legalcode.pl
dc.share.type
otwarte czasopismo
dc.subject.enpl
imperialism
dc.subject.enpl
science fiction
dc.subject.enpl
colonialism
dc.subject.enpl
game studies
dc.subject.enpl
digital games
dc.subject.enpl
victorian novel
dc.subject.enpl
Mass Effect
dc.subject.plpl
imperializm
dc.subject.plpl
science fiction
dc.subject.plpl
kolonializm
dc.subject.plpl
groznawstwo
dc.subject.plpl
gry cyfrowe
dc.subject.plpl
powieść wiktoriańska
dc.subject.plpl
Mass Effect
dc.subtypepl
Article
dc.titlepl
Lost Worlds of Andromeda
dc.title.journalpl
Studia Humanistyczne AGH
dc.title.volumepl
Le jeu et récit. Revisiting narrativity in video games
dc.typepl
JournalArticle
dspace.entity.type
Publication
Affiliations

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