Czy wojna musi być zabawna? : o wybranych grach planszowych z perspektywy poetologicznej

2021
journal article
article
dc.abstract.enMarco Arnaudo in "Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today" - through the lens of game studies and narratology - explores the synergy of board games, designers and players in story-oriented designs. A story can emerge from board game only in interactive and ergodic way, through synergy of game rules, material components and actions taken by players. The aim of this paper is to show that board games - which can be understood as transmedial narrative systems - could be studied on the grounds of poetics. How board games can use well known figures and methods of generating meaning, such as personification? What new we can learn about them in this new environment? Is it possible to adapt categories of immersion and emersion to board game studies? Recognition of board-game-specific ploys, such as physical changing and even destroying game components, can inspire us to look for similar solutions among literature, cinema or video games.pl
dc.affiliationWydział Polonistykipl
dc.contributor.authorBrenskott, Krzysztof - 204365 pl
dc.date.accessioned2022-02-01T22:23:29Z
dc.date.available2022-02-01T22:23:29Z
dc.date.issued2021pl
dc.date.openaccess0
dc.description.accesstimew momencie opublikowania
dc.description.number8pl
dc.description.physical171-190pl
dc.description.publication1,1pl
dc.description.versionostateczna wersja wydawcy
dc.identifier.doi10.21697/zk.2021.8.09pl
dc.identifier.eissn2392-2338pl
dc.identifier.issn2451-4233pl
dc.identifier.urihttps://ruj.uj.edu.pl/xmlui/handle/item/287553
dc.languagepolpl
dc.language.containerpolpl
dc.rightsUdzielam licencji. Uznanie autorstwa - Użycie niekomercyjne - Bez utworów zależnych 3.0 Polska*
dc.rights.licenceCC-BY-NC-ND
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/legalcode*
dc.share.typeotwarte czasopismo
dc.subject.enboard gamespl
dc.subject.enpoeticspl
dc.subject.enwarpl
dc.subject.ennarratologypl
dc.subject.plgry planszowepl
dc.subject.plpoetykapl
dc.subject.plwojnapl
dc.subject.plnarratologiapl
dc.subtypeArticlepl
dc.titleCzy wojna musi być zabawna? : o wybranych grach planszowych z perspektywy poetologicznejpl
dc.title.alternativePlaying at war : on selected board games from a poetological perspectivepl
dc.title.journalZałącznik Kulturoznawczypl
dc.title.volumePoszerzanie poetykipl
dc.typeJournalArticlepl
dspace.entity.typePublication
dc.abstract.enpl
Marco Arnaudo in "Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today" - through the lens of game studies and narratology - explores the synergy of board games, designers and players in story-oriented designs. A story can emerge from board game only in interactive and ergodic way, through synergy of game rules, material components and actions taken by players. The aim of this paper is to show that board games - which can be understood as transmedial narrative systems - could be studied on the grounds of poetics. How board games can use well known figures and methods of generating meaning, such as personification? What new we can learn about them in this new environment? Is it possible to adapt categories of immersion and emersion to board game studies? Recognition of board-game-specific ploys, such as physical changing and even destroying game components, can inspire us to look for similar solutions among literature, cinema or video games.
dc.affiliationpl
Wydział Polonistyki
dc.contributor.authorpl
Brenskott, Krzysztof - 204365
dc.date.accessioned
2022-02-01T22:23:29Z
dc.date.available
2022-02-01T22:23:29Z
dc.date.issuedpl
2021
dc.date.openaccess
0
dc.description.accesstime
w momencie opublikowania
dc.description.numberpl
8
dc.description.physicalpl
171-190
dc.description.publicationpl
1,1
dc.description.version
ostateczna wersja wydawcy
dc.identifier.doipl
10.21697/zk.2021.8.09
dc.identifier.eissnpl
2392-2338
dc.identifier.issnpl
2451-4233
dc.identifier.uri
https://ruj.uj.edu.pl/xmlui/handle/item/287553
dc.languagepl
pol
dc.language.containerpl
pol
dc.rights*
Udzielam licencji. Uznanie autorstwa - Użycie niekomercyjne - Bez utworów zależnych 3.0 Polska
dc.rights.licence
CC-BY-NC-ND
dc.rights.uri*
http://creativecommons.org/licenses/by-nc-nd/3.0/pl/legalcode
dc.share.type
otwarte czasopismo
dc.subject.enpl
board games
dc.subject.enpl
poetics
dc.subject.enpl
war
dc.subject.enpl
narratology
dc.subject.plpl
gry planszowe
dc.subject.plpl
poetyka
dc.subject.plpl
wojna
dc.subject.plpl
narratologia
dc.subtypepl
Article
dc.titlepl
Czy wojna musi być zabawna? : o wybranych grach planszowych z perspektywy poetologicznej
dc.title.alternativepl
Playing at war : on selected board games from a poetological perspective
dc.title.journalpl
Załącznik Kulturoznawczy
dc.title.volumepl
Poszerzanie poetyki
dc.typepl
JournalArticle
dspace.entity.type
Publication
Affiliations

* The migration of download and view statistics prior to the date of April 8, 2024 is in progress.

Views
17
Views per month
Views per city
Krakow
7
Ashburn
4
Wroclaw
2
Dublin
1
Rzeszów
1
Tczew
1
Downloads
brenskott_czy_wojna_musi_byc_zabawna_2021.pdf
9
brenskott_czy_wojna_musi_byc_zabawna_2021.odt
1