The sustainable gamer : developing Corporate Social Responsibility through games

2015
book section
article
dc.abstract.enAccording to Wilson and Holton (Changing manager mindsets - Report of the working group on the development of professional skills for the practice of Corporate Social Responsibility (Department of Trade & Industry, The Corporate Responsibility Group), 2003), Corporate Social Responsibility (CSR) entails behaviour that can be learned, but is not easily taught. As a consequence, a question arises: Can attitudes, knowledge, and skills important for teaching sustainable development and CSR be acquired with the use of simulation games? Based on the dynamically evolving educational market, current developments in educational psychology and practical experience as game developers, we provide evidence that games offer a unique toolbox for teaching CSR both in academia and in the organisational context. This learning approach comprises the missing link proposed in this chapter. Even though all learning can be considered as learning from experience, there are significant qualities that make simulation games uniquely effective in teaching CSR. No other technique offers so many distinct features that can be employed in order to explore and understand CSR in practice—from gamified learning, to single-issue games, to complex system simulations. One of the qualities which characterises games is the potential to change participants’ mind-set with high fidelity simulations that allow them to discover complex relations and unexpected consequences of regular day-to-day business decisions, as well as to experience their long-term impact on the multiple bottom-line. In this chapter, we provide both theoretical and practical insights into how simulations can be used for skills and knowledge development crucial for implementing CSR in a given organisational context. Apart from explaining the mechanisms behind the effectiveness of simulation games, we provide examples of different CSR simulation games developed across the world.pl
dc.affiliationWydział Filozoficzny : Instytut Socjologiipl
dc.contributor.authorŻmuda, Grzegorz - 105033 pl
dc.contributor.authorProkopowicz, Piotr - 105006 pl
dc.contributor.authorKról, Marianna - 104889 pl
dc.contributor.editorO'Riordan, Lindapl
dc.contributor.editorŻmuda, Grzegorz - 105033 pl
dc.contributor.editorHeinemann, Stefanpl
dc.date.accessioned2015-07-08T07:27:19Z
dc.date.available2015-07-08T07:27:19Z
dc.date.issued2015pl
dc.description.physical411-425pl
dc.description.publication2,2pl
dc.description.seriesFOM-Edition
dc.identifier.doi10.1007/978-3-658-06794-6pl
dc.identifier.eisbn978-3-658-06794-6pl
dc.identifier.isbn978-3-658-06793-9pl
dc.identifier.urihttp://ruj.uj.edu.pl/xmlui/handle/item/12024
dc.languageengpl
dc.language.containerengpl
dc.pubinfoWiesbaden : Springer Gablerpl
dc.rightsDodaję tylko opis bibliograficzny*
dc.rights.licencebez licencji
dc.rights.uri*
dc.subject.enCorporate Social Performancepl
dc.subject.enCorporate Social Responsibilitypl
dc.subject.enbusiness simulation gamespl
dc.subject.ensustainabilitypl
dc.subject.plspołeczna odpowiedzialność biznesupl
dc.subject.plgry symulacyjnepl
dc.subject.plzrównoważony rozwójpl
dc.subtypeArticlepl
dc.titleThe sustainable gamer : developing Corporate Social Responsibility through gamespl
dc.title.containerNew perspectives on Corporate Social Responsibility : locating the missing linkpl
dc.typeBookSectionpl
dspace.entity.typePublication
dc.abstract.enpl
According to Wilson and Holton (Changing manager mindsets - Report of the working group on the development of professional skills for the practice of Corporate Social Responsibility (Department of Trade & Industry, The Corporate Responsibility Group), 2003), Corporate Social Responsibility (CSR) entails behaviour that can be learned, but is not easily taught. As a consequence, a question arises: Can attitudes, knowledge, and skills important for teaching sustainable development and CSR be acquired with the use of simulation games? Based on the dynamically evolving educational market, current developments in educational psychology and practical experience as game developers, we provide evidence that games offer a unique toolbox for teaching CSR both in academia and in the organisational context. This learning approach comprises the missing link proposed in this chapter. Even though all learning can be considered as learning from experience, there are significant qualities that make simulation games uniquely effective in teaching CSR. No other technique offers so many distinct features that can be employed in order to explore and understand CSR in practice—from gamified learning, to single-issue games, to complex system simulations. One of the qualities which characterises games is the potential to change participants’ mind-set with high fidelity simulations that allow them to discover complex relations and unexpected consequences of regular day-to-day business decisions, as well as to experience their long-term impact on the multiple bottom-line. In this chapter, we provide both theoretical and practical insights into how simulations can be used for skills and knowledge development crucial for implementing CSR in a given organisational context. Apart from explaining the mechanisms behind the effectiveness of simulation games, we provide examples of different CSR simulation games developed across the world.
dc.affiliationpl
Wydział Filozoficzny : Instytut Socjologii
dc.contributor.authorpl
Żmuda, Grzegorz - 105033
dc.contributor.authorpl
Prokopowicz, Piotr - 105006
dc.contributor.authorpl
Król, Marianna - 104889
dc.contributor.editorpl
O'Riordan, Linda
dc.contributor.editorpl
Żmuda, Grzegorz - 105033
dc.contributor.editorpl
Heinemann, Stefan
dc.date.accessioned
2015-07-08T07:27:19Z
dc.date.available
2015-07-08T07:27:19Z
dc.date.issuedpl
2015
dc.description.physicalpl
411-425
dc.description.publicationpl
2,2
dc.description.series
FOM-Edition
dc.identifier.doipl
10.1007/978-3-658-06794-6
dc.identifier.eisbnpl
978-3-658-06794-6
dc.identifier.isbnpl
978-3-658-06793-9
dc.identifier.uri
http://ruj.uj.edu.pl/xmlui/handle/item/12024
dc.languagepl
eng
dc.language.containerpl
eng
dc.pubinfopl
Wiesbaden : Springer Gabler
dc.rights*
Dodaję tylko opis bibliograficzny
dc.rights.licence
bez licencji
dc.rights.uri*
dc.subject.enpl
Corporate Social Performance
dc.subject.enpl
Corporate Social Responsibility
dc.subject.enpl
business simulation games
dc.subject.enpl
sustainability
dc.subject.plpl
społeczna odpowiedzialność biznesu
dc.subject.plpl
gry symulacyjne
dc.subject.plpl
zrównoważony rozwój
dc.subtypepl
Article
dc.titlepl
The sustainable gamer : developing Corporate Social Responsibility through games
dc.title.containerpl
New perspectives on Corporate Social Responsibility : locating the missing link
dc.typepl
BookSection
dspace.entity.type
Publication
Affiliations

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